BIS fnc setIdentity: Difference between revisions

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{{Function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Object Manipulation


|gr1 = Object Manipulation
|arg= global
|eff= local


|arg= global |MPARGUMENTS=
|descr= Sets the unit's identity.
{{Feature | Informative | When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}}


|eff= local |MPEFFECT=
|s1= [object, face, speaker, pitch, callsign] call [[BIS_fnc_setIdentity]]


| Sets the unit's identity.
|p1= object: [[Object]]
{{Informative | When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}}


| [object, face, speaker, pitch, callsign] call [[BIS_fnc_setIdentity]]
|p2= face: [[String]] - (Optional, default "") face from CfgFaces


|p0= object: [[Object]]
|p3= speaker: [[String]] - (Optional, default "") speaker from CfgVoice


|p1= face: [[String]] - (Optional, default "") Face from CfgFaces
|p4= pitch: [[String]] - (Optional, default -1) speaker pitch (1 is unchanged pitch)


|p2= speaker: [[String]] - (Optional, default "") Speaker from CfgVoice
|p5= callsign: [[String]] - (Optional, default "") callsign


|p3= pitch: [[String]] - (Optional, default -1) Speaker pitch (1 is unchanged pitch)
|r1= [[Boolean]]


|p4= callsign: [[String]] - (Optional, default "") Callsign
|x1= <sqf>[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;</sqf>


| [[Boolean]]
|seealso= [[BIS_fnc_setUnitInsignia]] [[setFace]] [[setIdentity]] [[setSpeaker]] [[face]]
 
|x1= <code>[<nowiki/>[[player]], "Kerry", "Male01ENGB", 1.05, "Big Daddy"] [[call]] [[BIS_fnc_setIdentity]];</code>
 
| [[BIS fnc setUnitInsignia]],[[setFace]], [[setIdentity]], [[setSpeaker]], [[face]]
}}
}}
[[Category:Functions|{{uc:setIdentity}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setIdentity}}]]

Latest revision as of 13:32, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets the unit's identity.
When executed on server, the identity will be JIP compatible.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, face, speaker, pitch, callsign] call BIS_fnc_setIdentity
Parameters:
object: Object
face: String - (Optional, default "") face from CfgFaces
speaker: String - (Optional, default "") speaker from CfgVoice
pitch: String - (Optional, default -1) speaker pitch (1 is unchanged pitch)
callsign: String - (Optional, default "") callsign
Return Value:
Boolean

Examples

Example 1:
[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;

Additional Information

See also:
BIS_fnc_setUnitInsignia setFace setIdentity setSpeaker face

Notes

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