BIS fnc setIdentity: Difference between revisions

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|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= face: [[String]] - (Optional, default "") Face from CfgFaces
|p2= face: [[String]] - (Optional, default "") face from CfgFaces


|p3= speaker: [[String]] - (Optional, default "") Speaker from CfgVoice
|p3= speaker: [[String]] - (Optional, default "") speaker from CfgVoice


|p4= pitch: [[String]] - (Optional, default -1) Speaker pitch (1 is unchanged pitch)
|p4= pitch: [[String]] - (Optional, default -1) speaker pitch (1 is unchanged pitch)


|p5= callsign: [[String]] - (Optional, default "") callsign
|p5= callsign: [[String]] - (Optional, default "") callsign

Latest revision as of 13:32, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets the unit's identity.
When executed on server, the identity will be JIP compatible.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, face, speaker, pitch, callsign] call BIS_fnc_setIdentity
Parameters:
object: Object
face: String - (Optional, default "") face from CfgFaces
speaker: String - (Optional, default "") speaker from CfgVoice
pitch: String - (Optional, default -1) speaker pitch (1 is unchanged pitch)
callsign: String - (Optional, default "") callsign
Return Value:
Boolean

Examples

Example 1:
[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;

Additional Information

See also:
BIS_fnc_setUnitInsignia setFace setIdentity setSpeaker face

Notes

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