BIS_fnc_setPitchBank

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Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
pitch: Number
Number: Number
Return Value:
Return value needed

Examples

Example 1:
[player, 45, -45] call BIS_fnc_setPitchBank;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Aug 4, 2014 – 13:35
ffur2007slx2_5
(A3 1.24) attachTo limits BIS_fnc_setPitchBank, here’s an alternative function to break that limitation (code originated from bapedibupa): _obj attachTo [_logic,[0,0,2]]; [_obj,[120,-78,37]] call fnc_SetPitchBankYaw; // pitch: 120, bank: -78, yaw: 37 fnc_SetPitchBankYaw = { private ["_object","_rotations","_aroundX","_aroundY","_aroundZ","_dirX","_dirY","_dirZ","_upX","_upY","_upZ","_dir","_up","_dirXTemp", "_upXTemp"]; _object = _this select 0; _rotations = _this select 1; _aroundX = _rotations select 0; _aroundY = _rotations select 1; _aroundZ = (360 - (_rotations select 2)) - 360; _dirX = 0; _dirY = 1; _dirZ = 0; _upX = 0; _upY = 0; _upZ = 1; if (_aroundX != 0) then { _dirY = cos _aroundX; _dirZ = sin _aroundX; _upY = -sin _aroundX; _upZ = cos _aroundX; }; if (_aroundY != 0) then { _dirX = _dirZ * sin _aroundY; _dirZ = _dirZ * cos _aroundY; _upX = _upZ * sin _aroundY; _upZ = _upZ * cos _aroundY; }; if (_aroundZ != 0) then { _dirXTemp = _dirX; _dirX = (_dirXTemp* cos _aroundZ) - (_dirY * sin _aroundZ); _dirY = (_dirY * cos _aroundZ) + (_dirXTemp * sin _aroundZ); _upXTemp = _upX; _upX = (_upXTemp * cos _aroundZ) - (_upY * sin _aroundZ); _upY = (_upY * cos _aroundZ) + (_upXTemp * sin _aroundZ); }; _dir = [_dirX,_dirY,_dirZ]; _up = [_upX,_upY,_upZ]; _object setVectorDirAndUp [_dir,_up]; };