BIS fnc setTask: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|arg= global
|eff= global|gr1= Tasks


|arg= global|eff= global|gr1 = Tasks
|descr= Set task parameters.
<br>Create the task when it doesn't exist. {{Feature|informative| See [[Arma 3: Task Framework]] for more information.}}


| Set task parameters.
|s1= [taskId, target, description, (destination, state, priority, showNotification, isGlobal, type, visibleIn3D)] call [[BIS_fnc_setTask]]
<br>Create the task when it doesn't exist. {{Informative| See [[Arma 3: Task Framework]] for more information.}}
 
| [taskId, target, description, (destination, state, priority, showNotification, isGlobal, type, visibleIn3D)] call '''BIS_fnc_setTask''';


|p1= '''taskId''':
|p1= '''taskId''':
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|p10= '''visibleIn3D''' (Optional): [[Boolean]] - true to make task always visible in 3D (default: false)
|p10= '''visibleIn3D''' (Optional): [[Boolean]] - true to make task always visible in 3D (default: false)


| [[String]] - Task ID
|r1= [[String]] - task ID


|x1= <code>["Task_01", [[true]], ["Protect the respawn point.","Respawn Point West","respawn_west"], [MHQ,false], "ASSIGNED", 5, [[true]], [[true]], "Defend", [[true]]] [[call]] [[BIS_fnc_setTask]];</code>
|x1= <sqf>["Task_01", true, ["Protect the respawn point.","Respawn Point West","respawn_west"], [MHQ,false], "ASSIGNED", 5, true, true, "Defend", true] call BIS_fnc_setTask;</sqf>


| [[:Category:Function Group: Tasks|Task Functions]] [[Arma 3: Task Framework]]
|seealso=  [[Arma 3: Task Framework]]
}}
}}
[[Category:Functions|{{uc:setTask}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setTask}}]]
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<dl class="command_description">
</dl>
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Latest revision as of 01:25, 2 February 2024

Hover & click on the images for description

Description

Description:
Set task parameters.
Create the task when it doesn't exist.
See Arma 3: Task Framework for more information.
Execution:
call
Groups:
Tasks

Syntax

Syntax:
[taskId, target, description, (destination, state, priority, showNotification, isGlobal, type, visibleIn3D)] call BIS_fnc_setTask
Parameters:
taskId:
String - Task ID
Array - In the format of [task ID, parent task ID]
target: Task owner(s)
Boolean - true to set task of all playable units
Object - set task of a specific object
Group - set tasks of all objects in the group
Side - set tasks of all objects of the given side
Array - collection of above types
description:
Array - Task description in the format ["description", "title", "marker"]
String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID
destination (Optional): Task destination
Object
Array - either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command
state (Optional): Task state
String - can be one of following:
"CREATED"
"ASSIGNED"
"AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
"SUCCEEDED"
"FAILED"
"CANCELED"
Boolean - true to set the task as current
priority (Optional): Number - priority. When a current task is completed, system select a next one with the larges priority >= 0
showNotification (Optional): Boolean - true to show notification (default), false to disable it
isGlobal (Optional): Boolean - true to set task globally (default), false to set it only locally
type (Optional): String - task type from CfgTaskTypes, if not defined, type "" is being used
visibleIn3D (Optional): Boolean - true to make task always visible in 3D (default: false)
Return Value:
String - task ID

Examples

Example 1:
["Task_01", true, ["Protect the respawn point.","Respawn Point West","respawn_west"], [MHQ,false], "ASSIGNED", 5, true, true, "Defend", true] call BIS_fnc_setTask;

Additional Information

See also:
Arma 3: Task Framework

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note