BIS fnc sideIsFriendly: Difference between revisions
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| arma3 |= Game name | | arma3 |= Game name | ||
|1. | |1.56|= Game version | ||
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| | | Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here: [[Side relations]]. |DESCRIPTION= | ||
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| | | [sideA, sideB] call '''BIS_fnc_sideIsFriendly'''; |SYNTAX= | ||
| |= | |p1= sideA: [[Side]] |PARAMETER1= | ||
|p2= sideB: [[Side]] |= | |||
| [[Boolean]] - True if side B is friendly to side A. |RETURNVALUE= | |||
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|x1= <code></code> |= | |x1= <code>_isFriendly = <nowiki>[</nowiki>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsFriendly]]; //Checks if EAST is friendly to WEST. </code> |= | ||
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| |= | | [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsEnemy]], [[Side relations]] |SEEALSO= | ||
}} | }} |
Revision as of 15:33, 7 April 2019
Description
- Description:
- Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here: Side relations.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsFriendly;
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - True if side B is friendly to side A.
Examples
- Example 1:
_isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.
Additional Information
Notes
-
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