BIS fnc sideIsFriendly: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Generated by BIS_fnc_exportFunctionsToWiki)
 
m (template:command argument fix)
(5 intermediate revisions by 2 users not shown)
Line 5: Line 5:
| arma3 |= Game name
| arma3 |= Game name


|1.00|= Game version
|1.56|= Game version
____________________________________________________________________________________________
____________________________________________________________________________________________


| ''N/A'' |= Description
| Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]]. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_sideIsFriendly]]; --> |= Syntax
| [sideA, sideB] call '''BIS_fnc_sideIsFriendly'''; |SYNTAX=
|p1= |= Parameter 1


| |= Return value
|p1= sideA: [[Side]] |PARAMETER1=
|p2= sideB: [[Side]] |=
 
| [[Boolean]] - True if side B is friendly to side A. |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code></code> |=  
|x1= <code>_isFriendly = <nowiki>[</nowiki>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsFriendly]]; //Checks if EAST is friendly to WEST. </code> |=  
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= See also
| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsEnemy]], [[Side relations]] |SEEALSO=


}}
}}

Revision as of 15:33, 7 April 2019


Hover & click on the images for description

Description

Description:
Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here: Side relations.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsFriendly;
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is friendly to side A.

Examples

Example 1:
_isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.

Additional Information

See also:
getFriendsetFriendBIS_fnc_sideIsEnemySide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section