BIS fnc sideIsFriendly: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Sides(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:


{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
| arma3 |Game name=
Line 8: Line 7:


|gr1 = Sides |GROUP1=
|gr1 = Sides |GROUP1=
____________________________________________________________________________________________


| Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]]. |DESCRIPTION=
| Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]]. |DESCRIPTION=
____________________________________________________________________________________________


| [sideA, sideB] call '''BIS_fnc_sideIsFriendly'''; |SYNTAX=
| [sideA, sideB] call '''BIS_fnc_sideIsFriendly'''; |SYNTAX=
Line 19: Line 16:


| [[Boolean]] - True if side B is friendly to side A. |RETURNVALUE=
| [[Boolean]] - True if side B is friendly to side A. |RETURNVALUE=
____________________________________________________________________________________________


|x1= <code>_isFriendly = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsFriendly]]; //Checks if EAST is friendly to WEST. </code> |EXAMPLE1=  
|x1= <code>_isFriendly = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsFriendly]]; //Checks if EAST is friendly to WEST. </code> |EXAMPLE1=  
____________________________________________________________________________________________


| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsEnemy]], [[Side relations]] |SEEALSO=
| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsEnemy]], [[Side relations]] |SEEALSO=

Revision as of 00:43, 17 January 2021


Hover & click on the images for description

Description

Description:
Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here: Side relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsFriendly;
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is friendly to side A.

Examples

Example 1:
_isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.

Additional Information

See also:
getFriendsetFriendBIS_fnc_sideIsEnemySide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section