BIS fnc sideIsFriendly: Difference between revisions

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m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
m (Text replacement - " \| *(s1=)? *((\[[^ ]+\]) (call|spawn) '''(BI(N|S)_fnc_[a-zA-Z0-9_]+)''');? \| *p1 *=" to " |s1= $3 $4 $5 |p1=")
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| Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]].
| Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]].


|s1=[sideA, sideB] call '''BIS_fnc_sideIsFriendly'''
|s1= [sideA, sideB] call [[BIS_fnc_sideIsFriendly]]


|p1= sideA: [[Side]]
|p1= sideA: [[Side]]

Revision as of 21:03, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsFriendly
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is friendly to side A.

Examples

Example 1:
_isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.

Additional Information

See also:
getFriendsetFriendBIS_fnc_sideIsEnemySide relations

Notes

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