BIS fnc sideIsFriendly: Difference between revisions

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m (Text replacement - "Side relations" to "Side Relations")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
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|p2= sideB: [[Side]]
|p2= sideB: [[Side]]


|r1= [[Boolean]] - True if side B is friendly to side A.
|r1= [[Boolean]] - true if side B is friendly to side A.


|x1= <sqf>private _isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.</sqf>
|x1= <sqf>private _isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.</sqf>

Latest revision as of 16:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here: Side Relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsFriendly
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - true if side B is friendly to side A.

Examples

Example 1:
private _isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.

Additional Information

See also:
getFriend setFriend BIS_fnc_sideIsEnemy Side Relations

Notes

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