BIS fnc sortBy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |GROUP1 ____________________________________________________________________________________________" to " |GROUP1= ____________________________________________________________________________________________")
m (Some wiki formatting)
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 0.58


|0.58|Game version=
|gr1= Arrays


|gr1= Arrays |GROUP1=
|descr= Sorts an array according to given algorithm. See [[sort]] for simple sorts.
____________________________________________________________________________________________


| Sorts an array according to given algorithm. See [[sort]] for simple sorts. |Description=
|s1= [array, parameters, algorithm, direction, filter] call [[BIS_fnc_sortBy]]
____________________________________________________________________________________________


| [array, parameters, algorithm, direction, filter] call [[BIS_fnc_sortBy]] |Syntax=
|p1= array: [[Array]] - any unsorted array. Can contain any types
 
|p1= array: [[Array]] - any unsorted array. Can contain any types |Parameter 1=


|p2= parameters: [[Array]]
|p2= parameters: [[Array]]
* used in the eval algorithm
* used in the eval algorithm
* input params are referenced in the sorting algorithm by _input0..9
* input params are referenced in the sorting algorithm by _input0..9
* a maximum of 10 input params is supported (0-9) |Parameter 2=
* a maximum of 10 input params is supported (0-9)


|p3= algorithm: [[Code]] - (Optional, default { [[_x]] })
|p3= algorithm: [[Code]] - (Optional, default <sqf inline>{ _x }</sqf>)
* needs to return [[String]], [[Number]] or [[Array]] - see [[sort]]
* needs to return [[String]], [[Number]] or [[Array]] - see [[sort]]
* [[_x]] refers to array item |Parameter 3=
* [[Magic Variables#x|_x]] refers to array item


|p4= direction: [[String]] - (Optional, default "ASCEND") case-insensitive
|p4= direction: [[String]] - (Optional, default "ASCEND") case-insensitive
* "ASCEND" for ascending sorting
* "ASCEND" for ascending sorting
* "DESCEND" (or anything else) for descending sorting |Parameter 4=
* "DESCEND" (or anything else) for descending sorting


|p5= filter: [[Code]] - (Optional, default { [[true]] }) code that needs to evaluate true for the array item to be sorted, otherwise item is removed |Parameter 5=
|p5= filter: [[Code]] - (Optional, default <sqf inline>{ true }</sqf>) code that needs to evaluate true for the array item to be sorted, otherwise item is removed


| [[Array]] - sorted array |Return value=
|r1= [[Array]] - sorted array
____________________________________________________________________________________________


|x1= <code>{{cc|sort numbers from lowest to highest}}
|x1= <sqf>
_sortedNumbers = [<nowiki/>[1,-80,0,480,15,-40], [], {_x}, "ASCEND"] [[call]] [[BIS_fnc_sortBy]];</code> |Example 1=
// sort numbers from lowest to highest
_sortedNumbers = [[1,-80,0,480,15,-40], [], {_x}, "ASCEND"] call BIS_fnc_sortBy;
</sqf>


|x2= <code>{{cc|sort helicopters by distance from player}}
|x2= <sqf>
_closestHelicopters = [<nowiki/>[_heli1,_heli2,_heli3], [], { [[player]] [[distance]] _x }, "ASCEND"] [[call]] [[BIS_fnc_sortBy]];</code> |Example 2=
// sort helicopters by distance from player
_closestHelicopters = [[_heli1,_heli2,_heli3], [], { player distance _x }, "ASCEND"] call BIS_fnc_sortBy;
</sqf>


|x3= <code>{{cc|sort enemy by distance from friendly unit (referenced by local variable), the furthest first}}
|x3= <sqf>
_furtherstEnemy = [<nowiki/>[_enemy1,_enemy2,_enemy3], [_friendly], { _input0 [[distance]] _x }, "DESCEND", { [[canMove]] _x }] [[call]] [[BIS_fnc_sortBy]];</code> |Example 3=
// sort enemy by distance from friendly unit (referenced by local variable), the furthest first
____________________________________________________________________________________________
_furtherstEnemy = [[_enemy1,_enemy2,_enemy3], [_friendly], { _input0 distance _x }, "DESCEND", { canMove _x }] call BIS_fnc_sortBy;
</sqf>


| [[BIS_fnc_sortAlphabetically]], [[BIS_fnc_sortNum]], [[sort]] |See also=
|seealso= [[BIS_fnc_sortAlphabetically]] [[BIS_fnc_sortNum]] [[sort]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>

Latest revision as of 15:57, 13 July 2022

Hover & click on the images for description

Description

Description:
Sorts an array according to given algorithm. See sort for simple sorts.
Execution:
call
Groups:
Arrays

Syntax

Syntax:
[array, parameters, algorithm, direction, filter] call BIS_fnc_sortBy
Parameters:
array: Array - any unsorted array. Can contain any types
parameters: Array
  • used in the eval algorithm
  • input params are referenced in the sorting algorithm by _input0..9
  • a maximum of 10 input params is supported (0-9)
algorithm: Code - (Optional, default { _x })
direction: String - (Optional, default "ASCEND") case-insensitive
  • "ASCEND" for ascending sorting
  • "DESCEND" (or anything else) for descending sorting
filter: Code - (Optional, default { true }) code that needs to evaluate true for the array item to be sorted, otherwise item is removed
Return Value:
Array - sorted array

Examples

Example 1:
// sort numbers from lowest to highest _sortedNumbers = [[1,-80,0,480,15,-40], [], {_x}, "ASCEND"] call BIS_fnc_sortBy;
Example 2:
// sort helicopters by distance from player _closestHelicopters = [[_heli1,_heli2,_heli3], [], { player distance _x }, "ASCEND"] call BIS_fnc_sortBy;
Example 3:
// sort enemy by distance from friendly unit (referenced by local variable), the furthest first _furtherstEnemy = [[_enemy1,_enemy2,_enemy3], [_friendly], { _input0 distance _x }, "DESCEND", { canMove _x }] call BIS_fnc_sortBy;

Additional Information

See also:
BIS_fnc_sortAlphabetically BIS_fnc_sortNum sort

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note