BIS_fnc_spawnVehicle

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Revision as of 23:34, 24 December 2011 by HomerJohnston (talk | contribs)
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Introduced with Arma 2 version 1.001.00Introduced with Take On Helicopters version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.

Syntax

Syntax:
[position,direction,type,side or group] call BIS_fnc_spawnVehicle
Parameters:
position - desired position (Array)
direction - desired azimuth/direction (Number)
type - type of the vehicle (String)
side or group - side or existing group (Side or Group)
Return Value:
Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)

Examples

Example 1:
[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle

Additional Information

Execution:
call
See also:
Arma 2 CfgVehicles

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


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Lucky44: Just so no one forgets: you need to put a Functions Module on the map for this function to work.

nte: If there is no enemy on the map, it will spawn as empty.

Homer Johnston: Clarifying the above, you either need to use createCenter to create a side, or place a unit of the desired side on the map, otherwise the vehicle spawns empty.