BIS fnc stalk: Difference between revisions

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|x4= <code>_stalking = [BIS_grpStalkers, BIS_grpPlayer, 5, 0, { [[dayTime]] > 20 }, [3600,600,0]] [[spawn]] [[BIS_fnc_stalk]];</code>
|x4= <code>_stalking = [BIS_grpStalkers, BIS_grpPlayer, 5, 0, { [[dayTime]] > 20 }, [3600,600,0]] [[spawn]] [[BIS_fnc_stalk]];</code>


|exec= spawn| [[BIS_fnc_spawnGroup]]
|exec= spawn|seealso= [[BIS_fnc_spawnGroup]]
}}
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Revision as of 01:35, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Object ManipulationCombat

Syntax

Syntax:
Syntax needed
Parameters:
stalker: Group - the group that will move towards the other
stalked: Group - the group that will be followed
refresh: Number - (Optional, default 10, minimum 5) time between waypoint updates
radius: Number - (Optional, default 0, minimum 0) waypoint "precision"
endCondition: Code - (Optional, default {false}) condition that if true stops stalker to follow stalked
endDestination: String or Position or Object or Number - (Optional, default 0) destination stalker will go after endCondition is met (or stalked is killed)
  • String - destination marker name
  • Position - destination
  • Object - destination
  • Number
    • 0: return to original group waypoints
    • 1: search around their current stalking position, in a 50m radius
    • 2: return to the original position before stalking
Return Value:
Return value needed

Examples

Example 1:
_stalking = [BIS_grpStalkers, BIS_grpPlayer] spawn BIS_fnc_stalk;
Example 2:
_stalking = [grp1, group player, nil, nil, { player distance BIS_Heli < 100 }, "BIS_mrkRetreatMarker"] spawn BIS_fnc_stalk;
Example 3:
_stalking = [BIS_grpStalkers, BIS_grpPlayer, 20, 10, { BIS_Return }, 1] spawn BIS_fnc_stalk;
Example 4:
_stalking = [BIS_grpStalkers, BIS_grpPlayer, 5, 0, { dayTime > 20 }, [3600,600,0]] spawn BIS_fnc_stalk;

Additional Information

See also:
BIS_fnc_spawnGroup

Notes

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