BIS fnc strategicMapAnimate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Comments" to "|Comments=")
m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2")
 
(43 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=function


{{Function|Comments=
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |Game name=
|gr1= Strategic


|1.00|= Game version
|descr=Animates a Strategic Map.
____________________________________________________________________________________________


|Animates a Strategic Map.|DESCRIPTION=
|s1= [target,time] spawn [[BIS_fnc_strategicMapAnimate]]
____________________________________________________________________________________________


| [target,time] spawn [[BIS_fnc_StrategicMapAnimate]] |SYNTAX=
|p1= target: [[Config]] or [[Position]] - either config path to target group, or absolute position in format [x,y,z] or [x,y]
|p2= time: [[Number]] - commit time in seconds


|p1= target: [[Config]] or [[Position]] - Either config path to target group, or absolute position in format [x,y,z] or [x,y]|PARAMETER1=
|r1= [[Boolean]] - [[true]] when animation is applied
|p2= time: [[Number]] - Commit time in seconds|PARAMETER2=


|[[Boolean]] - [[True]] when animation is applied |RETURNVALUE=
|x1= <sqf>[configFile >> "CfgORBAT" >> "BIS" >> "B_1_A_1_2", 5] spawn BIS_fnc_strategicMapAnimate;</sqf>
____________________________________________________________________________________________
 
|x1= <code>[ [[configFile]] >> "CfgORBAT" >> "BIS" >> "B_1_A_1_2", 5] [[spawn]] [[BIS_fnc_StrategicMapAnimate]];</code> |=
____________________________________________________________________________________________
 
| [[ORBAT Viewer]], [[BIS_fnc_ORBATAddGroupOverlay]], [[BIS_fnc_ORBATAnimate]], [[BIS_fnc_ORBATConfigPreview]], [[BIS_fnc_ORBATGetGroupParams]], [[BIS_fnc_ORBATOpen]], [[BIS_fnc_ORBATRemoveGroupOverlay]], [[BIS_fnc_ORBATSetGroupFade]], [[BIS_fnc_ORBATSetGroupParams]], [[BIS_fnc_ORBATTooltip]], [[BIS_fnc_StrategicMapMouseButtonClick]] |SEEALSO=


|seealso= [[ORBAT Viewer]] [[BIS_fnc_ORBATAddGroupOverlay]] [[BIS_fnc_ORBATAnimate]] [[BIS_fnc_ORBATConfigPreview]] [[BIS_fnc_ORBATGetGroupParams]] [[BIS_fnc_ORBATOpen]] [[BIS_fnc_ORBATRemoveGroupOverlay]] [[BIS_fnc_ORBATSetGroupFade]] [[BIS_fnc_ORBATSetGroupParams]] [[BIS_fnc_ORBATTooltip]] [[BIS_fnc_strategicMapMouseButtonClick]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Strategic|{{uc:StrategicMapAnimate}}]]
[[Category:Functions|{{uc:StrategicMapAnimate}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:StrategicMapAnimate}}]]

Latest revision as of 18:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Animates a Strategic Map.
Execution:
call
Groups:
Strategic

Syntax

Syntax:
[target,time] spawn BIS_fnc_strategicMapAnimate
Parameters:
target: Config or Position - either config path to target group, or absolute position in format [x,y,z] or [x,y]
time: Number - commit time in seconds
Return Value:
Boolean - true when animation is applied

Examples

Example 1:
[configFile >> "CfgORBAT" >> "BIS" >> "B_1_A_1_2", 5] spawn BIS_fnc_strategicMapAnimate;

Additional Information

See also:
ORBAT Viewer BIS_fnc_ORBATAddGroupOverlay BIS_fnc_ORBATAnimate BIS_fnc_ORBATConfigPreview BIS_fnc_ORBATGetGroupParams BIS_fnc_ORBATOpen BIS_fnc_ORBATRemoveGroupOverlay BIS_fnc_ORBATSetGroupFade BIS_fnc_ORBATSetGroupParams BIS_fnc_ORBATTooltip BIS_fnc_strategicMapMouseButtonClick

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note