BIS fnc taskCreate: Difference between revisions

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m (Fix parameter 9 name)
m (Text replacement - "" to "")
 
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{{Function|= Comments
{{RV|type=function
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.00


|1.00|= Game version
|gr1= Tasks
____________________________________________________________________________________________


| Create a task. |= Description
|arg= global
____________________________________________________________________________________________
|eff= global


| [owner, nameOrParent, details, destination, state, priority, showNotification, type, visibleIn3D] call [[BIS_fnc_taskCreate]] |= Syntax
|descr= Create a task.


|p1= owner: [[Boolean]], [[Object]], [[Group]], [[Side]] or [[Array]] - Task owner(s) |= Parameter 1
|s1= [owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call [[BIS_fnc_taskCreate]]


|p2= nameOrParent: [[String]] or [[Array]] - Task name or array in the format [task name, parent task name] |= Parameter 2
|p1= '''owner''': Task owner(s)
* [[Boolean]] - true to set task of all playable units
* [[Object]] - set task of a specific object
* [[Group]] - set tasks of all objects in the group
* [[Side]] - set tasks of all objects of the given side
* [[Array]] - collection of above types


|p3= details: [[Array]] or [[String]] - Task description in the format ["description", "title", "marker"] or [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] classname as string |= Parameter 3
|p2= '''taskID''':
* [[String]] - Task ID
* [[Array]] - In the format of [task ID, parent task ID]


|p4= destination: [[Object]], [[Array]] or [[String]] (default: [[objNull]]) - Task destination (object, position or marker) |= Parameter 4
|p3= '''description''':
* [[Array]] - Task description in the format ["description", "title", "marker"] - "marker" is depreciated, functionally does nothing
** Description and Title can also be a [[format]] array [ "Text", var1, var2, ... ] where Text will be localized and then formatted per client, see {{Link|#Example 4}}
* [[String]] - [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] class name, if empty string is used then [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] is searched for a class matching the tasks TaskID


|p5= state: [[Boolean]], [[Number]] or [[String]] - Task state (or true to set as current) |= Parameter 5
|p4= '''destination''' (Optional): Task destination
* [[Object]] - Use [[objNull]] to set no position
* [[Array]] - can be one of:
** format [[Position]]
** [target, precision] (as used by [[setSimpleTaskTarget]])
*** target: [[Object]]
*** precision: [[Boolean]] - [[false]] to use ''owner''<nowiki/>'s knowledge of ''target'', [[true]] to force display even if ''target'' is unknown to ''owner''


|p6= priority: [[Number]] - Task priority (when automatically selecting a new current task, higher priority is selected first) |= Parameter 6
|p5= '''state''': (Optional, default "CREATED") task state. Can be:
* [[String]] - can be one of following:
** "CREATED"
** "ASSIGNED"
** "AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
** "SUCCEEDED"
** "FAILED"
** "CANCELED"
* [[Boolean]] - [[true]] to set the task as current
* [[Number]]
** 0 or less for [[false]]
** > 0 as [[true]]


|p7= showNotification: [[Boolean]] (default: true) - Show notification |= Parameter 7
|p6= '''priority''': [[Number]] - (Optional) priority. When the current task is completed, the system selects the one with the largest priority >= 0. To avoid auto assignment of that task, give it a priority of -1.


|p8= type: [[String]] - Task type as defined in the [[Description.ext#CfgTaskTypes| CfgTaskTypes]] |= Parameter 8
|p7= '''showNotification''': [[Boolean]] - (Optional, default [[true]]) true to show notification, false to disable it


|p9= visibleIn3D: [[Boolean]] - (Optional, default [[false]]) always visible in 3D |= Parameter 9
|p8= '''type''': [[String]] - (Optional, default "") task type from [[Description.ext#CfgTaskTypes|CfgTaskTypes]], if not defined, type "" is being used


| [[Boolean]] |= Return value
|p9= '''visibleIn3D''': [[Boolean]] - (Optional, default [[false]]) true to make task always visible in 3D
____________________________________________________________________________________________


|x1= <code><nowiki>[</nowiki>[[civilian]],["task1"],["Do this and you get a cookie","Earn Cookie","cookiemarker"],[0,0,0],1,2,[[true]]] [[call]] [[BIS_fnc_taskCreate]]</code> |=
|r1= [[Boolean]]


|x2= <code><nowiki>[</nowiki>[[west]],["task2"],["Good luck finding this cookie","Find Cookie","cookiemarker2"],[[objNull]],1,3,true] call [[BIS_fnc_taskCreate]] //Task without a map location</code> |=
|x1= <sqf>[civilian, "task1", ["Do this and you get a cookie", "Earn Cookie", "cookiemarker"], [0,0,0], "ASSIGNED", 2, true] call BIS_fnc_taskCreate;</sqf>
____________________________________________________________________________________________


| [[BIS_fnc_deleteTask]],[[BIS_fnc_setTask]],[[BIS_fnc_setTaskLocal]],[[BIS_fnc_sharedObjectives]],[[BIS_fnc_taskAlwaysVisible]],[[BIS_fnc_taskChildren]],[[BIS_fnc_taskCompleted]],[[BIS_fnc_taskCurrent]],[[BIS_fnc_taskDescription]],[[BIS_fnc_taskDestination]],[[BIS_fnc_taskExists]],[[BIS_fnc_taskHint]],[[BIS_fnc_taskParent]],[[BIS_fnc_taskReal]],[[BIS_fnc_taskSetAlwaysVisible]],[[BIS_fnc_taskSetCurrent]],[[BIS_fnc_taskSetDescription]],[[BIS_fnc_taskSetDestination]],[[BIS_fnc_taskSetState]],[[BIS_fnc_taskSetType]],[[BIS_fnc_taskState]],[[BIS_fnc_tasksUnit]],[[BIS_fnc_taskType]],[[BIS_fnc_taskTypeIcon]],[[BIS_fnc_taskVar]],[[Arma 3 Task Framework]],[[Arma 3 Tasks Overhaul]] |= See also
|x2= <sqf>
}}
[west, "parentTask", ["This is the parent task.", "Parent task", "cookiemarker2"], objNull, 1, 3, true] call BIS_fnc_taskCreate;
[west, ["subTask", "parentTask"], ["This is the subTask.", "subTask", "cookiemarker2"], objNull, 1, 3, true] call BIS_fnc_taskCreate;
</sqf>
 
|x3= in [[Description.ext]]
<syntaxhighlight lang="cpp">
class CfgTaskTypes
{
class my_CfgTaskType
{
displayname = "Tank";
icon = "Tank_MCO.paa";
icon3D = "Tank_MCO.paa";
};
};
</syntaxhighlight>
SQF:
<sqf>[east, ["taskType_"], ["Setting taskType", "The simple way", "marker2"], objNull, 1, 3, true, "my_CfgTaskType"] call BIS_fnc_taskCreate; // task with a custom icon</sqf>


<h3 style="display:none">Notes</h3>
|x4= in [[Stringtable.xml]]
<dl class="command_description">
<syntaxhighlight lang="xml">
<!-- Note Section BEGIN -->
<Key ID="STR_CITY_TASK">
<English>Clear %1 of enemies</English>
<!-- more languages -->
</Key>
</syntaxhighlight>


<!-- Note Section END -->
SQF:
</dl>
<sqf>
[
_side,
_taskID,
[
// format array, string to be localised, parameters for format %1, %2 ...
[ "STR_CITY_TASK", _cityName ],
[ "STR_CITY_TASK", _cityName ],
""
]
] call BIS_fnc_taskCreate;</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[Arma 3: Task Framework]]
[[Category:Function Group: Tasks|{{uc:taskCreate}}]]
}}
[[Category:Functions|{{uc:taskCreate}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:taskCreate}}]]


<!-- CONTINUE Notes -->
{{Note
<dl class="command_description">
|user= Lou Montana
<dd class="notedate">Posted on February 2, 2018 - 13:15 (UTC)</dd>
|timestamp= 20180202131500
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
|text= You can define a [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] part in [[Description.ext|description.ext]], such as:
<dd class="note">
<syntaxhighlight lang="cpp">
You can define a [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] part in [[description.ext]], such as:
class CfgTaskDescriptions
<syntaxhighlight lang="cpp">class CfgTaskDescriptions
{
{
class myTask
class myTask
{
{
title = $STR_MyTaskTitle;
title = "$STR_MyTaskTitle";
description = $STR_MyTaskDescription;
description = "$STR_MyTaskDescription";
};
};
};</syntaxhighlight>
};
</syntaxhighlight>
This should allow tasks to be localised for every player in MP '''if created locally'''.
This should allow tasks to be localised for every player in MP '''if created locally'''.
You can use "myTask" as ''details'' parameter.
You can use "myTask" as ''description'' (3<sup>rd</sup>) parameter.
</dd>
{{Feature|important|For a proper localisation everywhere, see [[User:Hypoxic125|Hypoxic125]]'s note below.}}
</dl>
}}
<!-- DISCONTINUE Notes -->
 
{{Note
|user= Hypoxic125
|timestamp= 20221113041319
|text= Example of Correct Localization Setup Using CfgTaskDescriptions
<syntaxhighlight lang="cpp">
class CfgTaskDescriptions
{
class hyp_infiltrate
{
title = "STR_HYP_TASKS_INFILTRATE_TITLE";
description = "STR_HYP_TASKS_INFILTRATE_DESCRIPTION";
// requires stringtable key - NOT localized string
// note the lack of "$" before the stringtable key - if "$" is included, languages will be incorrect
};
};
</syntaxhighlight>
<sqf>
// Server Execution
[east, "infiltrate", "hyp_infiltrate", objNull, "ASSIGNED", -1, true, "MOVE", false] call BIS_fnc_taskCreate;
</sqf>
}}

Latest revision as of 17:04, 23 April 2024

Hover & click on the images for description

Description

Description:
Create a task.
Execution:
call
Groups:
Tasks

Syntax

Syntax:
[owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call BIS_fnc_taskCreate
Parameters:
owner: Task owner(s)
  • Boolean - true to set task of all playable units
  • Object - set task of a specific object
  • Group - set tasks of all objects in the group
  • Side - set tasks of all objects of the given side
  • Array - collection of above types
taskID:
  • String - Task ID
  • Array - In the format of [task ID, parent task ID]
description:
  • Array - Task description in the format ["description", "title", "marker"] - "marker" is depreciated, functionally does nothing
    • Description and Title can also be a format array [ "Text", var1, var2, ... ] where Text will be localized and then formatted per client, see Example 4
  • String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID
destination (Optional): Task destination
state: (Optional, default "CREATED") task state. Can be:
  • String - can be one of following:
    • "CREATED"
    • "ASSIGNED"
    • "AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
    • "SUCCEEDED"
    • "FAILED"
    • "CANCELED"
  • Boolean - true to set the task as current
  • Number
priority: Number - (Optional) priority. When the current task is completed, the system selects the one with the largest priority >= 0. To avoid auto assignment of that task, give it a priority of -1.
showNotification: Boolean - (Optional, default true) true to show notification, false to disable it
type: String - (Optional, default "") task type from CfgTaskTypes, if not defined, type "" is being used
visibleIn3D: Boolean - (Optional, default false) true to make task always visible in 3D
Return Value:
Boolean

Examples

Example 1:
[civilian, "task1", ["Do this and you get a cookie", "Earn Cookie", "cookiemarker"], [0,0,0], "ASSIGNED", 2, true] call BIS_fnc_taskCreate;
Example 2:
[west, "parentTask", ["This is the parent task.", "Parent task", "cookiemarker2"], objNull, 1, 3, true] call BIS_fnc_taskCreate; [west, ["subTask", "parentTask"], ["This is the subTask.", "subTask", "cookiemarker2"], objNull, 1, 3, true] call BIS_fnc_taskCreate;
Example 3:
in Description.ext
class CfgTaskTypes
{
	class my_CfgTaskType
	{
		displayname = "Tank";
		icon = "Tank_MCO.paa";
		icon3D = "Tank_MCO.paa";
	};
};

SQF:

[east, ["taskType_"], ["Setting taskType", "The simple way", "marker2"], objNull, 1, 3, true, "my_CfgTaskType"] call BIS_fnc_taskCreate; // task with a custom icon
Example 4:
in Stringtable.xml
<Key ID="STR_CITY_TASK">
	<English>Clear %1 of enemies</English>
	<!-- more languages -->
</Key>

SQF:

[ _side, _taskID, [ // format array, string to be localised, parameters for format %1, %2 ... [ "STR_CITY_TASK", _cityName ], [ "STR_CITY_TASK", _cityName ], "" ] ] call BIS_fnc_taskCreate;

Additional Information

See also:
Arma 3: Task Framework

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on Feb 02, 2018 - 13:15 (UTC)
You can define a CfgTaskDescriptions part in description.ext, such as:
class CfgTaskDescriptions
{
	class myTask
	{
		title = "$STR_MyTaskTitle";
		description = "$STR_MyTaskDescription";
	};
};

This should allow tasks to be localised for every player in MP if created locally. You can use "myTask" as description (3rd) parameter.

For a proper localisation everywhere, see Hypoxic125's note below.
Hypoxic125 - c
Posted on Nov 13, 2022 - 04:13 (UTC)
Example of Correct Localization Setup Using CfgTaskDescriptions
class CfgTaskDescriptions
{
	class hyp_infiltrate
	{
		title = "STR_HYP_TASKS_INFILTRATE_TITLE";
		description = "STR_HYP_TASKS_INFILTRATE_DESCRIPTION";
		// requires stringtable key - NOT localized string
		// note the lack of "$" before the stringtable key - if "$" is included, languages will be incorrect
	};
};

// Server Execution [east, "infiltrate", "hyp_infiltrate", objNull, "ASSIGNED", -1, true, "MOVE", false] call BIS_fnc_taskCreate;