BIS fnc typeText: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) (Page filling) |
m (added preview gif) |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Types a structured text on the screen, letter by letter, cursor blinking. |= Description | | Types a structured text on the screen, letter by letter, cursor blinking.[[File:BIS fnc typeText.gif|left|400px]]|= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 11:54, 1 May 2018
Description
- Description:
- Types a structured text on the screen, letter by letter, cursor blinking.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [stringLines, posX, posY, rootFormat] call BIS_fnc_typeText
- Parameters:
- stringLines: Array of Strings - array containing blocks of text with same structured text formatting.
- Every text block is an array of text and formatting tag.
- Blocks don't have to span over whole line.
- posX: Number - (Optional, default 0)
- posY: Number - (Optional, default 0)
- rootFormat: String - (Optional, default "<t>%1</t>") the parent format
- Return Value:
- Nothing
Examples
- Example 1:
[ [ ["CAMP ROGAIN,","<t align = 'center' shadow = '1' size = '0.7' font='PuristaBold'>%1</t>"], ["RESUPPLY POINT","<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>"], ["10 MINUTES LATER ...","<t align = 'center' shadow = '1' size = '1.0'>%1</t>"] ] ] spawn BIS_fnc_typeText;
- Example 2:
[["Hello there"], safeZoneW / 2, safeZoneH / 2, "<t font='PuristaBold'>%1</t>"] spawn BIS_fnc_typeText;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note