BIS fnc typeText2: Difference between revisions
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{{Function|= | {{Function|Comments= | ||
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| arma3 | | | arma3 |Game name= | ||
|1.00| | |1.00|Game version= | ||
|eff= local | | |eff= local |Effects in MP= | ||
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| Types a structured text on the screen, letter by letter, cursor blinking.[[File:BIS fnc typeText2.gif|left|400px]]|= | | Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike [[BIS_fnc_typeText]]. | ||
[[File:BIS fnc typeText2.gif|left|400px]] | |||
|Description= | |||
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| [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call [[BIS_fnc_typeText2]] |= | | [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call [[BIS_fnc_typeText2]] |Syntax= | ||
|p1= stringLines: [[Array]] of [[String|Strings]] - array containing | |p1= stringLines: | ||
* | * [[Array]] of [[String|Strings]] - array containing lines of text with same structured text formatting. | ||
* | * [[Array]] of [[Array]] of [[String|Strings]] [text, format, color] | ||
** text: [[String]] - (Optional, default "") | |||
** format: [[String]] - (Optional, default "align = 'center' size = '0.7'") a linebreak is defined as "<br/>" '''and this only!''' | |||
** color: [[String]] - (Optional, default "#ffffff") | |||
|Parameter 1= | |||
|p2= posX: [[Number]] - (Optional, default 0) |= Parameter | |p2= posX: [[Number]] - (Optional, default 0) |Parameter 2= | ||
|p3= posY: [[Number]] - (Optional, default 0) |Parameter 3= | |||
| | |p4= alignBottom: [[Boolean]] - (Optional, default [[true]]) |Parameter 4= | ||
| | |p5= rootFormat: [[String]] - (Optional, default "<t>%1</t>") |Parameter 5= | ||
| | |p6= abortParams: [[Array]] - (Optional, default []) |Parameter 6= | ||
| | |p7= abortCond: [[Code]] - (Optional, default {{Inline code|{ [[false]] }}}) |Parameter 7= | ||
| | |p8= playSounds: [[Boolean]] - (Optional, default [[true]]) |Parameter 8= | ||
| [[Nothing]] |Return value= | |||
| [[Nothing]] | | |||
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|x1= <code>[ | |x1= <code>[ | ||
[ | |||
["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], | |||
["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"], | |||
["","<br/>"], {{codecomment|// line break}} | |||
["10 MINUTES LATER...","align = 'center' shadow = '1' size = '1.0'"] | |||
] | |||
] [[spawn]] [[BIS_fnc_typeText2]];</code> | | ] [[spawn]] [[BIS_fnc_typeText2]];</code> |Example 1= | ||
|x2= <code | |x2= <code>[ | ||
["Hello there"], | |||
[[safeZoneX]], [[safeZoneH]] / 2, | |||
[[true]], | |||
"<t font='PuristaBold'>%1</t>", | |||
[], | |||
{ [[false]] }, | |||
[[true]] | |||
] [[spawn]] [[BIS_fnc_typeText2]];</code> |Example 2= | |||
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|exec= spawn |= | |exec= spawn |Execution= | ||
| [[BIS_fnc_dynamicText]], [[BIS_fnc_infoText]], [[BIS_fnc_textTiles]], [[BIS_fnc_typeText]], [[BIS_fnc_EXP_camp_SITREP]] | | | [[BIS_fnc_dynamicText]], [[BIS_fnc_infoText]], [[BIS_fnc_textTiles]], [[BIS_fnc_typeText]], [[BIS_fnc_EXP_camp_SITREP]] |See also= | ||
}} | }} |
Revision as of 17:52, 8 January 2019
Description
- Description:
- Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike BIS_fnc_typeText.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call BIS_fnc_typeText2
- Parameters:
- stringLines:
- posX: Number - (Optional, default 0)
- posY: Number - (Optional, default 0)
- alignBottom: Boolean - (Optional, default true)
- rootFormat: String - (Optional, default "<t>%1</t>")
- abortParams: Array - (Optional, default [])
- abortCond: Code - (Optional, default
{ false
}) - playSounds: Boolean - (Optional, default true)
- Return Value:
- Nothing
Examples
- Example 1:
[ [ ["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], ["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"], ["","<br/>"], // line break ["10 MINUTES LATER...","align = 'center' shadow = '1' size = '1.0'"] ] ] spawn BIS_fnc_typeText2;
- Example 2:
[ ["Hello there"], safeZoneX, safeZoneH / 2, true, "<t font='PuristaBold'>%1</t>", [], { false }, true ] spawn BIS_fnc_typeText2;
Additional Information
- See also:
- BIS_fnc_dynamicTextBIS_fnc_infoTextBIS_fnc_textTilesBIS_fnc_typeTextBIS_fnc_EXP_camp_SITREP
Notes
-
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