BIS fnc typeText2: Difference between revisions
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m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
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{{Function | {{Function| arma3|1.00|gr1= GUI|eff= local | ||
| arma3 | |||
|1.00 | |||
|gr1= GUI | |||
|eff= local | |||
| Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike [[BIS_fnc_typeText]]. | | Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike [[BIS_fnc_typeText]]. | ||
[[File:BIS fnc typeText2.gif|left|400px]] | [[File:BIS fnc typeText2.gif|left|400px]] | ||
| [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call [[BIS_fnc_typeText2]]|p1= stringLines: | |||
| [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call [[BIS_fnc_typeText2]] | |||
|p1= stringLines: | |||
* [[Array]] of [[String|Strings]] - array containing lines of text with same structured text formatting. | * [[Array]] of [[String|Strings]] - array containing lines of text with same structured text formatting. | ||
* [[Array]] of [[Array]] of [[String|Strings]] [text, format, color] | * [[Array]] of [[Array]] of [[String|Strings]] [text, format, color] | ||
Line 22: | Line 8: | ||
** format: [[String]] - (Optional, default "align = 'center' size = '0.7'") a linebreak is defined as "<br/>" '''and this only!''' | ** format: [[String]] - (Optional, default "align = 'center' size = '0.7'") a linebreak is defined as "<br/>" '''and this only!''' | ||
** color: [[String]] - (Optional, default "#ffffff") | ** color: [[String]] - (Optional, default "#ffffff") | ||
|p2= posX: [[Number]] - (Optional, default 0) |Parameter 2= | |p2= posX: [[Number]] - (Optional, default 0) |Parameter 2= | ||
|p3= posY: [[Number]] - (Optional, default 0) | |p3= posY: [[Number]] - (Optional, default 0)|p4= alignBottom: [[Boolean]] - (Optional, default [[true]])|p5= rootFormat: [[String]] - (Optional, default "<t>%1</t>")|p6= abortParams: [[Array]] - (Optional, default [])|p7= abortCond: [[Code]] - (Optional, default {{Inline code|{ [[false]] }}})|p8= playSounds: [[Boolean]] - (Optional, default [[true]])| [[Nothing]]|x1= <code>[ | ||
|p4= alignBottom: [[Boolean]] - (Optional, default [[true]]) | |||
|p5= rootFormat: [[String]] - (Optional, default "<t>%1</t>") | |||
|p6= abortParams: [[Array]] - (Optional, default []) | |||
|p7= abortCond: [[Code]] - (Optional, default {{Inline code|{ [[false]] }}}) | |||
|p8= playSounds: [[Boolean]] - (Optional, default [[true]]) | |||
| [[Nothing]] | |||
|x1= <code>[ | |||
[ | [ | ||
["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], | ["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], | ||
Line 47: | Line 17: | ||
["10 MINUTES LATER...","align = 'center' shadow = '1' size = '1.0'"] | ["10 MINUTES LATER...","align = 'center' shadow = '1' size = '1.0'"] | ||
] | ] | ||
] [[spawn]] [[BIS_fnc_typeText2]];</code> | ] [[spawn]] [[BIS_fnc_typeText2]];</code>|x2= <code>[ | ||
|x2= <code>[ | |||
["Hello there"], | ["Hello there"], | ||
[[safeZoneX]], [[safeZoneH]] / 2, | [[safeZoneX]], [[safeZoneH]] / 2, | ||
Line 57: | Line 25: | ||
{ [[false]] }, | { [[false]] }, | ||
[[true]] | [[true]] | ||
] [[spawn]] [[BIS_fnc_typeText2]];</code> | ] [[spawn]] [[BIS_fnc_typeText2]];</code>|exec= spawn| [[BIS_fnc_dynamicText]], [[BIS_fnc_infoText]], [[BIS_fnc_textTiles]], [[BIS_fnc_typeText]], [[BIS_fnc_EXP_camp_SITREP]]}} | ||
|exec= spawn | |||
| [[BIS_fnc_dynamicText]], [[BIS_fnc_infoText]], [[BIS_fnc_textTiles]], [[BIS_fnc_typeText]], [[BIS_fnc_EXP_camp_SITREP]] | |||
}} | |||
Revision as of 10:59, 18 January 2021
Description
- Description:
- Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike BIS_fnc_typeText.
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call BIS_fnc_typeText2
- Parameters:
- stringLines:
- posX: Number - (Optional, default 0)
- posY: Number - (Optional, default 0)
- alignBottom: Boolean - (Optional, default true)
- rootFormat: String - (Optional, default "<t>%1</t>")
- abortParams: Array - (Optional, default [])
- abortCond: Code - (Optional, default
{ false
}) - playSounds: Boolean - (Optional, default true)
- Return Value:
- Nothing
Examples
- Example 1:
[ [ ["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], ["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"], ["","<br/>"], // line break ["10 MINUTES LATER...","align = 'center' shadow = '1' size = '1.0'"] ] ] spawn BIS_fnc_typeText2;
- Example 2:
[ ["Hello there"], safeZoneX, safeZoneH / 2, true, "<t font='PuristaBold'>%1</t>", [], { false }, true ] spawn BIS_fnc_typeText2;
Additional Information
- See also:
- BIS_fnc_dynamicTextBIS_fnc_infoTextBIS_fnc_textTilesBIS_fnc_typeTextBIS_fnc_EXP_camp_SITREP
Notes
-
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