BIS fnc typeText2: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
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** format: [[String]] - (Optional, default "align = 'center' size = '0.7'") a linebreak is defined as "<br/>" '''and this only!'''
** format: [[String]] - (Optional, default "align = 'center' size = '0.7'") a linebreak is defined as "<br/>" '''and this only!'''
** color: [[String]] - (Optional, default "#ffffff")
** color: [[String]] - (Optional, default "#ffffff")
|p2= posX: [[Number]] - (Optional, default 0) |Parameter 2=
|p2= posX: [[Number]] - (Optional, default 0)
|p3= posY: [[Number]] - (Optional, default 0)|p4= alignBottom: [[Boolean]] - (Optional, default [[true]])|p5= rootFormat: [[String]] - (Optional, default "<t>%1</t>")|p6= abortParams: [[Array]] - (Optional, default [])|p7= abortCond: [[Code]] - (Optional, default {{Inline code|{ [[false]] }}})|p8= playSounds: [[Boolean]] - (Optional, default [[true]])| [[Nothing]]|x1= <code>[
|p3= posY: [[Number]] - (Optional, default 0)|p4= alignBottom: [[Boolean]] - (Optional, default [[true]])|p5= rootFormat: [[String]] - (Optional, default "<t>%1</t>")|p6= abortParams: [[Array]] - (Optional, default [])|p7= abortCond: [[Code]] - (Optional, default {{Inline code|{ [[false]] }}})|p8= playSounds: [[Boolean]] - (Optional, default [[true]])| [[Nothing]]|x1= <code>[

Revision as of 11:12, 18 January 2021

Hover & click on the images for description

Description

Description:
Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike BIS_fnc_typeText.
BIS fnc typeText2.gif
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call BIS_fnc_typeText2
Parameters:
stringLines:
  • Array of Strings - array containing lines of text with same structured text formatting.
  • Array of Array of Strings [text, format, color]
    • text: String - (Optional, default "")
    • format: String - (Optional, default "align = 'center' size = '0.7'") a linebreak is defined as "<br/>" and this only!
    • color: String - (Optional, default "#ffffff")
posX: Number - (Optional, default 0)
posY: Number - (Optional, default 0)
alignBottom: Boolean - (Optional, default true)
rootFormat: String - (Optional, default "<t>%1</t>")
abortParams: Array - (Optional, default [])
abortCond: Code - (Optional, default { false })
playSounds: Boolean - (Optional, default true)
Return Value:
Nothing

Examples

Example 1:
[ [ ["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], ["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"], ["","<br/>"], // line break ["10 MINUTES LATER...","align = 'center' shadow = '1' size = '1.0'"] ] ] spawn BIS_fnc_typeText2;
Example 2:
[ ["Hello there"], safeZoneX, safeZoneH / 2, true, "<t font='PuristaBold'>%1</t>", [], { false }, true ] spawn BIS_fnc_typeText2;

Additional Information

See also:
BIS_fnc_dynamicTextBIS_fnc_infoTextBIS_fnc_textTilesBIS_fnc_typeTextBIS_fnc_EXP_camp_SITREP

Notes

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