BIS fnc typeText2: Difference between revisions

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m (Text replacement - "|Game version=" to "|Game version= |gr1= GUI |GROUP1=")
m (Text replacement - "(Optional, default {{hl|[]}})" to "(Optional, default <sqf inline>[]</sqf>)")
 
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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= GUI


|gr1= GUI |GROUP1=
|eff= local


|eff= local |Effects in MP=
|descr= [[File:BIS_fnc_typeText2.gif|400px|right]]
Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike [[BIS_fnc_typeText]].


____________________________________________________________________________________________
|s1= [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call [[BIS_fnc_typeText2]]


| Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike [[BIS_fnc_typeText]].
|p1= stringLines:
[[File:BIS fnc typeText2.gif|left|400px]]
* [[Array]] of [[String]]s - array containing lines of text with same structured text formatting.
|Description=
* [[Array]] of [[Array]] of [[String]]s [text, format, color]
____________________________________________________________________________________________
** text: [[String]] - (Optional, default <sqf inline>""</sqf>)
 
** format: [[String]] - (Optional, default <sqf inline>"align = 'center' size = '0.7'"</sqf>) a linebreak is defined as "&lt;br/&gt;" '''and this only!'''
| [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call [[BIS_fnc_typeText2]] |Syntax=
** color: [[String]] - (Optional, default <sqf inline>"#ffffff"</sqf>)


|p1= stringLines:
|p2= posX: [[Number]] - (Optional, default 0)
* [[Array]] of [[String|Strings]] - array containing lines of text with same structured text formatting.
* [[Array]] of [[Array]] of [[String|Strings]] [text, format, color]
** text: [[String]] - (Optional, default "")
** format: [[String]] - (Optional, default "align = 'center' size = '0.7'") a linebreak is defined as "&lt;br/&gt;" '''and this only!'''
** color: [[String]] - (Optional, default "#ffffff")
|Parameter 1=


|p2= posX: [[Number]] - (Optional, default 0) |Parameter 2=
|p3= posY: [[Number]] - (Optional, default 0)
|p3= posY: [[Number]] - (Optional, default 0) |Parameter 3=


|p4= alignBottom: [[Boolean]] - (Optional, default [[true]]) |Parameter 4=
|p4= alignBottom: [[Boolean]] - (Optional, default [[true]])


|p5= rootFormat: [[String]] - (Optional, default "<t>%1</t>") |Parameter 5=
|p5= rootFormat: [[String]] - (Optional, default <sqf inline>"<t>%1</t>"</sqf>)


|p6= abortParams: [[Array]] - (Optional, default []) |Parameter 6=
|p6= abortParams: [[Array]] - (Optional, default <sqf inline>[]</sqf>)


|p7= abortCond: [[Code]] - (Optional, default {{Inline code|{ [[false]] }}}) |Parameter 7=
|p7= abortCond: [[Code]] - (Optional, default <sqf inline>{ false }</sqf>)


|p8= playSounds: [[Boolean]] - (Optional, default [[true]]) |Parameter 8=
|p8= playSounds: [[Boolean]] - (Optional, default [[true]])


| [[Nothing]] |Return value=
|r1= [[Nothing]]
____________________________________________________________________________________________


|x1= <code>[
|x1= <sqf>
[
[
[
["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"],
["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"],
["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"],
["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"],
["","&lt;br/&gt;"], {{codecomment|// line break}}
["", "<br/>"], // line break
["10 MINUTES LATER...","align = 'center' shadow = '1' size = '1.0'"]
["10 MINUTES LATER...", "align = 'center' shadow = '1' size = '1.0'"]
]
]
] [[spawn]] [[BIS_fnc_typeText2]];</code> |Example 1=
] spawn BIS_fnc_typeText2;
</sqf>


|x2= <code>[
|x2= <sqf>
[
["Hello there"],
["Hello there"],
[[safeZoneX]], [[safeZoneH]] / 2,
safeZoneX, safeZoneH / 2,
[[true]],
true,
"<t font='PuristaBold'>%1</t>",
"<t font='PuristaBold'>%1</t>",
[],
[],
{ [[false]] },
{ false },
[[true]]
true
] [[spawn]] [[BIS_fnc_typeText2]];</code> |Example 2=
] spawn BIS_fnc_typeText2;
____________________________________________________________________________________________
</sqf>


|exec= spawn |Execution=
|exec= spawn
 
| [[BIS_fnc_dynamicText]], [[BIS_fnc_infoText]], [[BIS_fnc_textTiles]], [[BIS_fnc_typeText]], [[BIS_fnc_EXP_camp_SITREP]]  |See also=


|seealso= [[BIS_fnc_dynamicText]] [[BIS_fnc_infoText]] [[BIS_fnc_textTiles]] [[BIS_fnc_typeText]] [[BIS_fnc_EXP_camp_SITREP]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: GUI|{{uc:typeText2}}]]
[[Category:Functions|{{uc:typeText2}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:typeText2}}]]

Latest revision as of 19:09, 8 November 2023

Hover & click on the images for description

Description

Description:
BIS fnc typeText2.gif
Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike BIS_fnc_typeText.
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call BIS_fnc_typeText2
Parameters:
stringLines:
  • Array of Strings - array containing lines of text with same structured text formatting.
  • Array of Array of Strings [text, format, color]
    • text: String - (Optional, default "")
    • format: String - (Optional, default "align = 'center' size = '0.7'") a linebreak is defined as "<br/>" and this only!
    • color: String - (Optional, default "#ffffff")
posX: Number - (Optional, default 0)
posY: Number - (Optional, default 0)
alignBottom: Boolean - (Optional, default true)
rootFormat: String - (Optional, default "<t>%1</t>")
abortParams: Array - (Optional, default [])
abortCond: Code - (Optional, default { false })
playSounds: Boolean - (Optional, default true)
Return Value:
Nothing

Examples

Example 1:
[ [ ["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], ["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"], ["", "<br/>"], // line break ["10 MINUTES LATER...", "align = 'center' shadow = '1' size = '1.0'"] ] ] spawn BIS_fnc_typeText2;
Example 2:
[ ["Hello there"], safeZoneX, safeZoneH / 2, true, "<t font='PuristaBold'>%1</t>", [], { false }, true ] spawn BIS_fnc_typeText2;

Additional Information

See also:
BIS_fnc_dynamicText BIS_fnc_infoText BIS_fnc_textTiles BIS_fnc_typeText BIS_fnc_EXP_camp_SITREP

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note