BIS fnc typeText2: Difference between revisions

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m (Text replacement - "(Optional, default {{hl|[]}})" to "(Optional, default <sqf inline>[]</sqf>)")
 
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|game1= arma3
|game1= arma3
|version1= 1.00
|version1= 1.00


Line 9: Line 8:
|eff= local
|eff= local


|descr= Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike [[BIS_fnc_typeText]].<br>
|descr= [[File:BIS_fnc_typeText2.gif|400px|right]]
[[File:BIS fnc typeText2.gif|400px]]
Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike [[BIS_fnc_typeText]].


|s1= [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call [[BIS_fnc_typeText2]]
|s1= [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call [[BIS_fnc_typeText2]]


|p1= stringLines:
|p1= stringLines:
* [[Array]] of [[String|Strings]] - array containing lines of text with same structured text formatting.
* [[Array]] of [[String]]s - array containing lines of text with same structured text formatting.
* [[Array]] of [[Array]] of [[String|Strings]] [text, format, color]
* [[Array]] of [[Array]] of [[String]]s [text, format, color]
** text: [[String]] - (Optional, default "")
** text: [[String]] - (Optional, default <sqf inline>""</sqf>)
** format: [[String]] - (Optional, default "align = 'center' size = '0.7'") a linebreak is defined as "&lt;br/&gt;" '''and this only!'''
** format: [[String]] - (Optional, default <sqf inline>"align = 'center' size = '0.7'"</sqf>) a linebreak is defined as "&lt;br/&gt;" '''and this only!'''
** color: [[String]] - (Optional, default "#ffffff")
** color: [[String]] - (Optional, default <sqf inline>"#ffffff"</sqf>)


|p2= posX: [[Number]] - (Optional, default 0)
|p2= posX: [[Number]] - (Optional, default 0)
Line 27: Line 26:
|p4= alignBottom: [[Boolean]] - (Optional, default [[true]])
|p4= alignBottom: [[Boolean]] - (Optional, default [[true]])


|p5= rootFormat: [[String]] - (Optional, default "<t>%1</t>")
|p5= rootFormat: [[String]] - (Optional, default <sqf inline>"<t>%1</t>"</sqf>)


|p6= abortParams: [[Array]] - (Optional, default [])
|p6= abortParams: [[Array]] - (Optional, default <sqf inline>[]</sqf>)


|p7= abortCond: [[Code]] - (Optional, default {{Inline code|{ [[false]] }}})
|p7= abortCond: [[Code]] - (Optional, default <sqf inline>{ false }</sqf>)


|p8= playSounds: [[Boolean]] - (Optional, default [[true]])| [[Nothing]]
|p8= playSounds: [[Boolean]] - (Optional, default [[true]])


|x1= <code>[
|r1= [[Nothing]]
 
|x1= <sqf>
[
[
[
["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"],
["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"],
["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"],
["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"],
["","&lt;br/&gt;"], {{cc|line break}}
["", "<br/>"], // line break
["10 MINUTES LATER...","align = 'center' shadow = '1' size = '1.0'"]
["10 MINUTES LATER...", "align = 'center' shadow = '1' size = '1.0'"]
]
]
] [[spawn]] [[BIS_fnc_typeText2]];</code>|x2= <code>[
] spawn BIS_fnc_typeText2;
</sqf>
 
|x2= <sqf>
[
["Hello there"],
["Hello there"],
[[safeZoneX]], [[safeZoneH]] / 2,
safeZoneX, safeZoneH / 2,
[[true]],
true,
"<t font='PuristaBold'>%1</t>",
"<t font='PuristaBold'>%1</t>",
[],
[],
{ [[false]] },
{ false },
[[true]]
true
] [[spawn]] [[BIS_fnc_typeText2]];</code>
] spawn BIS_fnc_typeText2;
</sqf>


|exec= spawn
|exec= spawn


| [[BIS_fnc_dynamicText]], [[BIS_fnc_infoText]], [[BIS_fnc_textTiles]], [[BIS_fnc_typeText]], [[BIS_fnc_EXP_camp_SITREP]]
|seealso= [[BIS_fnc_dynamicText]] [[BIS_fnc_infoText]] [[BIS_fnc_textTiles]] [[BIS_fnc_typeText]] [[BIS_fnc_EXP_camp_SITREP]]
}}
}}

Latest revision as of 19:09, 8 November 2023

Hover & click on the images for description

Description

Description:
BIS fnc typeText2.gif
Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike BIS_fnc_typeText.
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call BIS_fnc_typeText2
Parameters:
stringLines:
  • Array of Strings - array containing lines of text with same structured text formatting.
  • Array of Array of Strings [text, format, color]
    • text: String - (Optional, default "")
    • format: String - (Optional, default "align = 'center' size = '0.7'") a linebreak is defined as "<br/>" and this only!
    • color: String - (Optional, default "#ffffff")
posX: Number - (Optional, default 0)
posY: Number - (Optional, default 0)
alignBottom: Boolean - (Optional, default true)
rootFormat: String - (Optional, default "<t>%1</t>")
abortParams: Array - (Optional, default [])
abortCond: Code - (Optional, default { false })
playSounds: Boolean - (Optional, default true)
Return Value:
Nothing

Examples

Example 1:
[ [ ["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], ["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"], ["", "<br/>"], // line break ["10 MINUTES LATER...", "align = 'center' shadow = '1' size = '1.0'"] ] ] spawn BIS_fnc_typeText2;
Example 2:
[ ["Hello there"], safeZoneX, safeZoneH / 2, true, "<t font='PuristaBold'>%1</t>", [], { false }, true ] spawn BIS_fnc_typeText2;

Additional Information

See also:
BIS_fnc_dynamicText BIS_fnc_infoText BIS_fnc_textTiles BIS_fnc_typeText BIS_fnc_EXP_camp_SITREP

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note