BIS fnc unitHeadgear: Difference between revisions

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m (Text replacement - "\|s([0-9])= ([^ ]+) (BIS_[^ ]+)([^ ]*) " to "|s$1= $2 $3 $4 ")
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{{Feature|important|If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.}}
{{Feature|important|If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.}}


|s1= [unit, headgear, facewear] call [[BIS_f]] nc_unitHeadgear
|s1= [unit, headgear, facewear] call [[BIS_fnc_unitHeadgear]]


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 19:22, 20 June 2021

Hover & click on the images for description

Description

Description:
Randomise headgear and facewear of a character.
If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, headgear, facewear] call BIS_fnc_unitHeadgear
Parameters:
unit: Object
headgear: Boolean, String or Array - (Optional, default false) can be one of:
facewear: Boolean, String or Array - (Optional, default false) can be one of:
Return Value:
Boolean - true when done

Examples

Example 1:
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []]
Example 2:
[this, [], []] call BIS_fnc_unitHeadgear; // headgear only
Example 3:
[this, nil, []] call BIS_fnc_unitHeadgear; // facewear only
Example 4:
[this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext - CfgUnitTemplates

Additional Information

See also:
Description.ext - CfgUnitTemplatesaddGogglesaddHeadgear

Notes

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