AI – Category

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==AI Skill==
==AI Skill==
[[File:AI_Skill.png|thumb|AI Skill interconnections]]
[[File:cfgaiskill.jpg|thumb|AI Skill interconnections]]
The AI is characterized by a set of [[AI Sub-skills|sub-skills]].
The AI is characterized by a set of [[AI Sub-skills|sub-skills]].


Value of each of the [[AI Sub-skills|sub-skills]] is inherited either from [[skill]] value (set by skill slider in [[Mission Editor: Units|Insert Unit]] dialogue (default 0.6) or [[setSkill]] command) or directly defined by [[setSkill array]] command.
Value of each of the [[AI Sub-skills|sub-skills]] is inherited either from [[skill]] value (set by skill slider in [[Mission Editor: Units|Insert Unit]] dialogue (default 0.6) or [[setSkill]] command) or directly defined by [[setSkill array]] command.


This value is interpolated into the corresponding range defined in [[CfgAISkill]] and multiplied by a value set in ''Game Options/Difficulty - AI UNIT SKILL'' (skillFriendly/Enemy or derived precisionFriendly/Enemy in player's .Arma3Profile).
This value is interpolated into the corresponding range. This range is defined by a range set in [[CfgAISkill]] influenced by the value that comes from ''Game Options/Difficulty - AI Level'' (skillAI or precisionAI in player's .Arma3Profile if aiLevelPreset=3 (custom) is used).


See the screenshot with visualization of the process
See the screenshot with visualization of the process

Revision as of 17:37, 30 September 2014


Overview

Artificial Intelligence in Arma

AI Skill

AI Skill interconnections

The AI is characterized by a set of sub-skills.

Value of each of the sub-skills is inherited either from skill value (set by skill slider in Insert Unit dialogue (default 0.6) or setSkill command) or directly defined by setSkill array command.

This value is interpolated into the corresponding range. This range is defined by a range set in CfgAISkill influenced by the value that comes from Game Options/Difficulty - AI Level (skillAI or precisionAI in player's .Arma3Profile if aiLevelPreset=3 (custom) is used).

See the screenshot with visualization of the process

AI Skill Notes

Inserting Groups (F2) in the editor sets the default skill of its units according to the rank defined in cfgGroups