CfgAISkill: Difference between revisions

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'''See also:''' [[:Category:AI|AI]], [[AI Sub-skills]], [[skill]], [[setSkill]], [[setSkill array]], [[setUnitAbility]]
'''See also:''' [[:Category:AI|AI]], [[AI Sub-skills]], [[skill]], [[setSkill]], [[setSkill array]], [[setUnitAbility]]
==Arma 3==
==Arma 3==
aimingAccuracy[] = {0, 0, 1, 1};  
aimingAccuracy[] = {0,0,1,1};
aimingShake[] = {0, 0, 1, 1};
aimingShake[] = {0,0,1,1};
aimingSpeed[] = {0, 0.5, 1, 1};
aimingSpeed[] = {0,0.5,1,1};
commanding[] = {0, 0, 1, 1};
endurance[] = {0,0,1,1};
courage[] = {0, 0, 1, 1};
spotDistance[] = {0,0,1,1};
endurance[] = {0, 0, 1, 1};
spotTime[] = {0,0,1,0.7};
general[] = {0, 0, 1, 1};
courage[] = {0,0,1,1};
reloadSpeed[] = {0, 0, 1, 1};
reloadSpeed[] = {0,0,1,1};
spotDistance[] = {0, 0.2, 1, 0.4};
commanding[] = {0,0,1,1};
spotTime[] = {0, 0, 1, 0.7};
general[] = {0,0,1,1};


[[Category:Arma 3: Editing]]
[[Category:Arma 3: Editing]]
[[Category:AI]]
[[Category:AI]]

Revision as of 23:56, 2 February 2017

Overview

CfgAISkill is a set of arrays, related to AI Sub-skills, defining the interpolation curve of each of the sub-skill.

Example

In {w, x, y, z} value from (w,y) gets interpolated into (x,z)

Example:

Interpolation with vanilla A3 CfgAISkill

spotDistance[] = {0,0.2, 1,0.4}; value in a range 0-1 will change into value in a range 0.2-0.4. setSkill ["spotDistance", 0.5] results in skill "spotDistance" returning 0.3

Notes

More than 2 pairs of defining values can be used (minimum is 2 pairs).

The values are used to interpolate on run-time, so even after setting sub-skill by script command it will be interpolated and bound by this array.

See also: AI, AI Sub-skills, skill, setSkill, setSkill array, setUnitAbility

Arma 3

aimingAccuracy[] = {0,0,1,1}; aimingShake[] = {0,0,1,1}; aimingSpeed[] = {0,0.5,1,1}; endurance[] = {0,0,1,1}; spotDistance[] = {0,0,1,1}; spotTime[] = {0,0,1,0.7}; courage[] = {0,0,1,1}; reloadSpeed[] = {0,0,1,1}; commanding[] = {0,0,1,1}; general[] = {0,0,1,1};