Functions by Functionality: Difference between revisions

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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_packStaticWeapon]]
:[[BIS_fnc_unpackStaticWeapon]]
</div>
</div>


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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_ambientAnim]]
:[[BIS_fnc_ambientFlyby]]
:[[BIS_fnc_animalBehaviour]]
:[[BIS_fnc_ambientBlacklist]]
</div>
</div>


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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_moduleAnimals]]
</div>
</div>


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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_arrayPush]]
:[[BIS_fnc_returnNestedElement]]
:[[BIS_fnc_randomIndex]]
:[[BIS_fnc_findExtreme]]
:[[BIS_fnc_sortBy]]
</div>
</div>


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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_briefingAnimate]]
:[[BIS_fnc_briefingInit]]
</div>
</div>


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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_moduleCAS]]
</div>
</div>


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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_enemyDetected]]
:[[BIS_fnc_enemyTargets]]
</div>
</div>


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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_loadClass]]
:[[BIS_fnc_returnParents]]
:[[BIS_fnc_getCfgDataPool]]
:[[BIS_fnc_getCfgData]]
</div>
</div>


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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_genericSentence]]
:[[BIS_fnc_genericSentenceInit]]
:[[BIS_fnc_kbTopicConfig]]
</div>
</div>


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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_drawCuratorRespawnMarkers]]
:[[BIS_fnc_moduleCuratorSetAttributes]]
:[[BIS_fnc_moduleCuratorSetCamera]]
:[[BIS_fnc_curatorWaypointPlaced]]
:[[BIS_fnc_addCuratorAreaFromTrigger]]
</div>
</div>


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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_addCuratorChallenge]]
:[[BIS_fnc_manageCuratorChallenges]]
</div>
</div>


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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_dbImportConfig]]
:[[BIS_fnc_dbValueRemove]]
:[[BIS_fnc_dbValueReturn]]
:[[BIS_fnc_dbValueSet]]
</div>
</div>


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'''Description.'''
'''Description.'''
;e.g.
;e.g.
:
:[[BIS_fnc_codePerformance]]
:[[BIS_fnc_functionPath]]
:[[BIS_fnc_halt]]
</div>
</div>



Revision as of 16:08, 28 July 2014


Introduction

This page has been created to help you find the appropriate functions when you are dealing with specific scripting situations (e.g. all functions that have to do with triggers, or to control unit behaviour, etc.).

Keep in mind that there can be cases where certain functions may appear in more than one category.

Animals

Description.

e.g.
BIS_fnc_moduleAnimals

CAS

Description.

e.g.
BIS_fnc_moduleCAS

CuratorLite

Description.

e.g.

Diagnostic

Description.

e.g.

Effects

Description.

e.g.

Environment

Description.

e.g.

Events

Description.

e.g.

Feedback

Description.

e.g.

Geometry

Description.

e.g.

GroupModifiers

Description.

e.g.

GUI

Description.

e.g.

Helicopters

Description.

e.g.

Heliport

Description.

e.g.

Hints

Description.

e.g.

Intel

Description.

e.g.

Inventory

Description.

e.g.

Lightning

Description.

e.g.

LiveFeed

Description.

e.g.

Map

Description.

e.g.

Mines

Description.

e.g.

Misc

Description.

e.g.

Missions

Description.

e.g.

MissionTypes

Description.

e.g.

ModuleFiringDrills

Description.

e.g.

Modules

Description.

e.g.

ModuleTimeTrials

Description.

e.g.

MP

Description.

e.g.

Multiplayer

Description.

e.g.

Numbers

Description.

e.g.

Objectives

Description.

e.g.

ObjectModifiers

Description.

e.g.

Objects

Description.

e.g.

OO

Description.

e.g.

Params

Description.

e.g.

Radio

Description.

e.g.

Respawn

Description.

e.g.

Scenes

Description.

e.g.

Sides

Description.

e.g.

Sites

Description.

e.g.

Skirmish

Description.

e.g.

Spawning

Description.

e.g.

Strategic

Description.

e.g.

StrategicMap

Description.

e.g.

Strings

Description.

e.g.

Supports

Description.

e.g.

Systems

Description.

e.g.

Tasks

Description.

e.g.

Training

Description.

e.g.

Tutorial Functions

Description.

e.g.

Variables

Description.

e.g.

Vectors

Description.

e.g.

Vehicles

Description.

e.g.

VR

Description.

e.g.

Waypoints

Description.

e.g.