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{{warning | From Arma 3 v1.55.133789 strings are limited to maximum of '''9,999,999''' (sometimes 10,000,000) characters}}
{{TOC|side}}


A '''string''' is the [[:Category:Data Types|variable type]] that can contain text.
A '''string''' is a [[:Category:Data Types|variable type]] that contains text. Possible length and characters depend on the game and its version.


== Description ==
{{Feature|informative|The encoding should be mostly transparent. The input files can be encoded both in UTF-16 or UTF-8, the [[toString]] and [[toArray]] functions always convert from/to UTF-16 representation.}}


A string may consist of any number of ASCII characters and is enclosed by single-quotes (only in ArmA) or double-quotes. In OFP, strings could alternatively also be written enclosed by curled braces, which are reserved for [[Code]] in ArmA.


'''Examples (OFP):'''
== Properties ==


_string = "here is my string"
{| class="wikitable" style="text-align: center"
_string2 = {It may contain a lot of characters #@$}
!
! {{Name|ofp|short}}
! {{Name|arma1|short}}
! {{Name|arma2|short}}
! {{Name|arma2oa|short}}
! {{Name|tkoh|short}}
! {{Name|arma3|short}} (before v1.56)
! {{Name|arma3|short}} (since v1.56)
|-
! Max length
| 2056
| colspan="5" | No set limit
| 9,999,999 to 10,000,000<br>(same as [[Array]] length)
|-
! Encoding
| {{Link|https://en.wikipedia.org/wiki/ASCII|ASCII}}
| colspan="6" | {{Link|https://en.wikipedia.org/wiki/Unicode|Unicode}}
|-
! {{Link|https://en.wikipedia.org/wiki/Code_page|Code page}}
| product language defined
| colspan="6" | {{Link|https://en.wikipedia.org/wiki/UTF-8|UTF-8}}
|-
! "text"
| colspan="7" | {{Icon|checked}}
|-
! 'text'
| {{Icon|unchecked}}
| colspan="6" | {{Icon|checked}}
|-
! {text}
| {{Icon|checked}}
| colspan="6" | {{Icon|unchecked}}
|}


'''Examples (ArmA):'''


_string = "here is my string"
== Commands and Functions ==
_string2 = 'It may contain a lot of characters #@$'


If you want to include double quotes (") in strings enclosed by double quotes, the inside double quotes have to be written twice.
* [[:Category:Command Group: Strings|String Scripting Commands]]
* [[:Category:Function Group: Strings|String Functions]]


_string = "my string ""with"" quotes"
_string2 = 'my other string "with" quotes'


== Operators ==
== Single quote limitation ==


The only basic operator to be used on strings is "plus". You can use "plus" to concatenate two strings.
Other than double quotes ("text"), single quotes ('text') do not seem to support tabs:
<sqf>
_string = "
";
copyToClipboard _string;
diag_log format ["%1 %2 %3 x%4x", toArray _string, toArray copyFromClipboard, toArray (_string select [0]), _string];


_string = "Hello " + "world"
/*
return is good: "[9,10,9] [9,10,9] [9,10,9] x
x"
*/
</sqf>


== Commands ==
<sqf>
_string = '
';
copyToClipboard _string;
diag_log format ["%1 %2 %3 x%4x", toArray _string, toArray copyFromClipboard, toArray (_string select [0]), _string];


You can convert any type to a string using the command [[format]]. You can also use that command to build together a string out of different elements. See the documentation of [[format]] for a closer description.
/*
return: "[9,10] [9,10] [9,10] x
x" - second tab vanished
*/
</sqf>


_string = [[format]] ["%1", ["my","array","of","strings"]]
<small>Example courtesy of {{Link|http://forums.bistudio.com/member.php?81568-Rydygier|Rydygier}}</small>
hint _string
=> ["my","array","of","strings"]


== Limitations ==


Since '''ArmA''' strings seem not to have any limitation in length.
== Examples ==


In '''OFP v1.96''', manipulating and using strings above 2056 characters in length may crash the game.
=== Quotes in Quotes ===


<sqf>
private _string = "my string ""with"" quotes";
private _string = 'my string "with" quotes';
private _string = 'my string with quotes';
</sqf>


Other than double quotes ("text"), single quotes ('text') do not seem to support tabs:
=== String Formats ===


_string = "
<sqf>
";
// Operation Flashpoint
[[copyToClipboard]] _string;
_string = "Hello there" // works
[[diag_log]] [[format]] ["%1 %2 %3 x%4x", [[toArray]] _string, [[toArray]] [[copyFromClipboard]], [[toArray]] (_string [[select]] [0]), _string];
_string = 'Hello there' // does NOT work
_string = {Hello there} // works
/*return is good: "[9,10,9] [9,10,9] [9,10,9] x
</sqf>
x"*/


_string = '
<sqf>
';
// since Armed Assault
[[copyToClipboard]] _string;
_string = "Hello there" // works
[[diag_log]] [[format]] ["%1 %2 %3 x%4x", [[toArray]] _string, [[toArray]] [[copyFromClipboard]], [[toArray]] (_string [[select]] [0]), _string];
_string = 'Hello there' // works
_string = {Hello there} // does NOT work
/*return: "[9,10] [9,10] [9,10] x
</sqf>
x" - second tab vanished*/


(Example by [http://forums.bistudio.com/member.php?81568-Rydygier Rydygier])
=== Operators ===


[[Category: Data Types]]
<sqf>private _finalString = "Hello" + " " + "there"; // outputs "Hello there" - the + sign concatenates strings</sqf>
The only basic operator to be used on strings is "plus". You can use "plus" to concatenate two strings.


== Encoding ==
=== Conversion ===


In OFP the strings were internally [http://en.wikipedia.org/wiki/ASCII ASCII], and the [http://en.wikipedia.org/wiki/Code_page code page] used was defined by the product language version (by the fonts which were provided with it).
<sqf>
private _value = 42; // this is a Number
hint _value; // error - hint takes a String, not a Number
hint format ["%1", _value]; // ok
hint str _value; // ok - since Armed Assault
</sqf>


Since ArmA all strings are [http://en.wikipedia.org/wiki/Unicode Unicode], with [http://en.wikipedia.org/wiki/UTF-8 UTF-8] encoding used internally.


Note: the encoding should be mostly transparent. The input files can be encoded both in UTF-16 or UTF-8, the [[toString]] and [[toArray]] functions always convert from/to UTF-16 representation.
[[Category: Data Types]]

Latest revision as of 01:47, 24 February 2023

A string is a variable type that contains text. Possible length and characters depend on the game and its version.

The encoding should be mostly transparent. The input files can be encoded both in UTF-16 or UTF-8, the toString and toArray functions always convert from/to UTF-16 representation.


Properties

OFP ArmA Arma 2 Arma 2:OA TKOH Arma 3 (before v1.56) Arma 3 (since v1.56)
Max length 2056 No set limit 9,999,999 to 10,000,000
(same as Array length)
Encoding ASCII Unicode
Code page product language defined UTF-8
"text" Checked
'text' Unchecked Checked
{text} Checked Unchecked


Commands and Functions


Single quote limitation

Other than double quotes ("text"), single quotes ('text') do not seem to support tabs:

_string = " "; copyToClipboard _string; diag_log format ["%1 %2 %3 x%4x", toArray _string, toArray copyFromClipboard, toArray (_string select [0]), _string]; /* return is good: "[9,10,9] [9,10,9] [9,10,9] x x" */

_string = ' '; copyToClipboard _string; diag_log format ["%1 %2 %3 x%4x", toArray _string, toArray copyFromClipboard, toArray (_string select [0]), _string]; /* return: "[9,10] [9,10] [9,10] x x" - second tab vanished */

Example courtesy of Rydygier


Examples

Quotes in Quotes

private _string = "my string ""with"" quotes"; private _string = 'my string "with" quotes'; private _string = 'my string with quotes';

String Formats

// Operation Flashpoint _string = "Hello there" // works _string = 'Hello there' // does NOT work _string = {Hello there} // works

// since Armed Assault _string = "Hello there" // works _string = 'Hello there' // works _string = {Hello there} // does NOT work

Operators

private _finalString = "Hello" + " " + "there"; // outputs "Hello there" - the + sign concatenates strings

The only basic operator to be used on strings is "plus". You can use "plus" to concatenate two strings.

Conversion

private _value = 42; // this is a Number hint _value; // error - hint takes a String, not a Number hint format ["%1", _value]; // ok hint str _value; // ok - since Armed Assault