getCameraViewDirection – Talk

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m (Fix)
m (Text replacement - "Killzone Kid" to "Killzone_Kid")
 
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};
</sqf>
</sqf>
[[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 01:39, 22 February 2016 (CET)
[[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 01:39, 22 February 2016 (CET)

Latest revision as of 14:48, 12 March 2024

This does not represent the player's center of screen when looking around or aiming down sights --Benargee (talk) 01:17, 22 February 2016 (CET)

bob = player; obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"]; obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"]; obj3 = createVehicle ["Sign_Sphere10cm_F", position player, [], 0, "NONE"]; onEachFrame { _beg = eyePos bob; _endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 2)); obj1 setPosASL _endE; _endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 2)); obj2 setPosASL _endW; _endV = (_beg vectorAdd (getCameraViewDirection bob vectorMultiply 2)); obj3 setPosASL _endV; hintSilent (str worldToScreen (ASLToAGL _endV)); };

Interesting. Looks like eyePos is wrong origin. try:

bob = player; obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"]; obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"]; obj3 = createVehicle ["Sign_Sphere10cm_F", position player, [], 0, "NONE"]; onEachFrame { _beg = AGLToASL positionCameraToWorld [0,0,0]; _endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 2)); obj1 setPosASL _endE; _endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 2)); obj2 setPosASL _endW; _endV = (_beg vectorAdd (getCameraViewDirection bob vectorMultiply 2)); obj3 setPosASL _endV; hintSilent (str worldToScreen (ASLToAGL _endV)); };

Killzone_Kid (talk) 01:39, 22 February 2016 (CET)