Zone – Ylands

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(New page for Zones)
 
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*Zones can be grouped with other objects, but they cannot be welded.
*Zones can be grouped with other objects, but they cannot be welded.


===Position and Rotation===
=== Position and Rotation ===
*Zones all have position and rotation.
*Zones all have position and rotation.
*Capsules cannot be rotated by typing in angles or using the Rotate mode. It will reset back to (0,0,0) for the rotation.
*Capsules cannot be rotated by typing in angles or using the Rotate mode. It will reset back to (0,0,0) for the rotation.
*There are several ways to rotate a capsule so it is wider than tall. The zone can be grouped and the group can be rotated. Alternatively, the zone can be set to animated and a rotation animator can rotate it 90 degrees around the X or Z axis.
*There are several ways to rotate a capsule so it is wider than tall. The zone can be grouped and the group can be rotated. Alternatively, the zone can be set to animated and a rotation animator can rotate it 90 degrees around the X or Z axis.


===Enabled===
=== Enabled ===
*This property controls the traditional function of the zone.  
*This property controls the traditional function of the zone.  
*Zones can be disabled but still be visible in-game.
*Zones can be disabled but still be visible in-game.


===Animated===
=== Animated ===
*All Zones can be animated.
*All Zones can be animated.
*This allows changes to be made to the [[Ylands Tile - Game logic position-rotation-scale|position / rotation / scale]] using script tiles.
*This allows changes to be made to the [[Ylands Tile - Game logic position-rotation-scale|position / rotation / scale]] using script tiles.


===Zone shape===  
=== Zone shape ===
*The shape of the zone can be set to:
*The shape of the zone can be set to:
**Block <br> [[File:Ylands Zone Block Example.png|200px]]
**Block <br> [[File:Ylands Zone Block Example.png|200px]]
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**Sphere <br> [[File:Ylands Zone Sphere Example.png|200px]]
**Sphere <br> [[File:Ylands Zone Sphere Example.png|200px]]


===Radius / Dimensions===
=== Radius / Dimensions ===
*This changes the size of the Zone.
*This changes the size of the Zone.
*For capsules, the radius must be less than (or equal to) half of the height.
*For capsules, the radius must be less than (or equal to) half of the height.
*Impassable Barriers cannot be larger than 96 in any dimension.
*Impassable Barriers cannot be larger than 96 in any dimension.


===Visible===
=== Visible ===
*Makes the Zone visible even in-game.
*Makes the Zone visible even in-game.


===Color===
=== Color ===
*Color of Zone boundaries (when visible).
*Color of Zone boundaries (when visible).
*Alpha for this color determines the transparency of the Zone. An alpha value of 0 is invisible and an alpha value of 255 (or 1 using the [[Ylands_Tile_-_Color_new|Color Tile]]) is no longer transparent. 55 is the default alpha value.
*Alpha for this color determines the transparency of the Zone. An alpha value of 0 is invisible and an alpha value of 255 (or 1 using the [[Ylands_Tile_-_Color_new|Color Tile]]) is no longer transparent. 55 is the default alpha value.


===Notes===
=== Notes ===
*[[Ylands_Game_logic_-_AI_Behavior|AI Behaviour]] can use an invisible zone for the Loiter behavior type. This zone is also not visible within the Editor.
*[[Ylands_Game_logic_-_AI_Behavior|AI Behaviour]] can use an invisible zone for the Loiter behavior type. This zone is also not visible within the Editor.
*[[Ylands_Game_logic_-_Water_volume|Water Volume]] does not behave like other zones, but is similar to a block zone and it can be scaled similarly.
*[[Ylands_Game_logic_-_Water_volume|Water Volume]] does not behave like other zones, but is similar to a block zone and it can be scaled similarly.

Revision as of 20:09, 31 January 2021

Overview

Zones are used for defining a specific space within the map. Common Zones:

Properties

  • Zones can be grouped with other objects, but they cannot be welded.

Position and Rotation

  • Zones all have position and rotation.
  • Capsules cannot be rotated by typing in angles or using the Rotate mode. It will reset back to (0,0,0) for the rotation.
  • There are several ways to rotate a capsule so it is wider than tall. The zone can be grouped and the group can be rotated. Alternatively, the zone can be set to animated and a rotation animator can rotate it 90 degrees around the X or Z axis.

Enabled

  • This property controls the traditional function of the zone.
  • Zones can be disabled but still be visible in-game.

Animated

Zone shape

  • The shape of the zone can be set to:
    • Block
      Ylands Zone Block Example.png
    • Capsule
      Ylands Zone Capsule Example.png
    • Sphere
      Ylands Zone Sphere Example.png

Radius / Dimensions

  • This changes the size of the Zone.
  • For capsules, the radius must be less than (or equal to) half of the height.
  • Impassable Barriers cannot be larger than 96 in any dimension.

Visible

  • Makes the Zone visible even in-game.

Color

  • Color of Zone boundaries (when visible).
  • Alpha for this color determines the transparency of the Zone. An alpha value of 0 is invisible and an alpha value of 255 (or 1 using the Color Tile) is no longer transparent. 55 is the default alpha value.

Notes

  • AI Behaviour can use an invisible zone for the Loiter behavior type. This zone is also not visible within the Editor.
  • Water Volume does not behave like other zones, but is similar to a block zone and it can be scaled similarly.
  • Particle Effects can also be scaled similarly.


Related Game Logic

Related Instructions