a = b: Difference between revisions

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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on December 15, 2006 - 05:27
<dd class="notedate">Posted on December 15, 2006 - 05:27</dd>
<dt class="note">[[User:Kronzky|Kronzky]]
<dt class="note">[[User:Kronzky|Kronzky]]
<dd class="note">A conditional assignment can be done via the following syntax:
<dd class="note">A conditional assignment can be done via the following syntax:
<code>_msg <nowiki>=</nowiki> if (alive player) then {"you're alive"} else {"you're dead"}</code>
<code>_msg <nowiki>=</nowiki> if (alive player) then {"you're alive"} else {"you're dead"}</code>
<dd class="notedate">Posted on June 22, 2009 - 16:27
<dd class="notedate">Posted on June 22, 2009 - 16:27</dd>
<dt class="note">[[User:Alef|Alef]]
<dt class="note">[[User:Alef|Alef]]
<dd class="note">It's possible to assign to [[Number|numbers]]. Numbers values are not changed. Useful instead of assigning to ''nul'' or ''nil'' when a result is of no use.
<dd class="note">It's possible to assign to [[Number|numbers]]. Numbers values are not changed. Useful instead of assigning to ''nul'' or ''nil'' when a result is of no use.

Revision as of 02:05, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Variables

Syntax

Syntax:
Syntax needed
Parameters:
variable: Anything - see Identifier
value: Anything
Return Value:
Return value needed

Examples

Example 1:
_value = 5
Example 2:
_mygroup = group player
Example 3:
_greeting = "Hello!"
Example 4:
private _enemyTank = myTank1

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 15, 2006 - 05:27
Kronzky
A conditional assignment can be done via the following syntax: _msg = if (alive player) then {"you're alive"} else {"you're dead"}
Posted on June 22, 2009 - 16:27
Alef
It's possible to assign to numbers. Numbers values are not changed. Useful instead of assigning to nul or nil when a result is of no use. 0 = [player] execVM "myScript.sqf"
Posted on November 9, 2016 - 00:29 (UTC)
Dedmen
This operator actually does not return a Nil. It really returns pure Nothing. Not Nil Nothing.
This can cause problems. For example:
_var1 = call { _var2 = ""; }; The return value of the "call" is the return value of the "=" operator.
If it were a nil then of cause "_var = nil;" would work just fine.
But in reality this causes a "Generic Error in expression" because you can't assign pure Nothing to anything.