addBackpackGlobal: Difference between revisions

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(Undo revision 116585 by Lou Montana (talk) This edit is confusing, implies that backpack is null on the remote machine, while it is only null immediately and once client updates the server th)
(moved example into example)
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| Adds a backpack to a unit (even non-local).<br><br>
| Adds a backpack to a unit (even non-local).<br><br>
{{Warning | Beware, the backpack added with this command will be created on the PC [[local]] to the unit you are adding it to, even if executed on the server. Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull | Null]]. This is inconvenient, but it is what it is. When adding backpack dynamically to a remote unit, wait until backpack is added:
{{Warning | Beware, the backpack added with this command will be created on the PC [[local]] to the unit you are adding it to, even if executed on the server. Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull | Null]]. When adding backpack dynamically to a remote unit, wait until backpack is added (See Example 2)}}  |= Description
_unit [[spawn]]
{
[[if]] (![[isNull]] [[backpackContainer]] [[_this]]) [[then]]
{
[[removeBackpackGlobal]] [[_this]];
[[waitUntil]] { [[isNull]] [[backpackContainer]] [[_this]] };
};
[[_this]] [[addBackpackGlobal]] "B_AssaultPack_khk";
[[waitUntil]] { ![[isNull]] [[backpackContainer]] [[_this]] };
[[backpackContainer]] [[_this]] [[addMagazineCargoGlobal]] ["30Rnd_556x45_Stanag",5];
};
}}  |= Description
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Line 33: Line 21:
   
   
|x1= <code>[[player]] [[addBackpackGlobal]] "B_AssaultPack_khk";</code> |= Example 1
|x1= <code>[[player]] [[addBackpackGlobal]] "B_AssaultPack_khk";</code> |= Example 1
|x2= <code>_unit [[spawn]]
{
[[if]] (![[isNull]] [[backpackContainer]] [[_this]]) [[then]]
{
[[removeBackpackGlobal]] [[_this]];
[[waitUntil]] { [[isNull]] [[backpackContainer]] [[_this]] };
};
[[_this]] [[addBackpackGlobal]] "B_AssaultPack_khk";
[[waitUntil]] { ![[isNull]] [[backpackContainer]] [[_this]] };
[[backpackContainer]] [[_this]] [[addMagazineCargoGlobal]] ["30Rnd_556x45_Stanag",5];
};</code> |= Example 2


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Revision as of 15:49, 6 February 2019

Hover & click on the images for description

Description

Description:
Adds a backpack to a unit (even non-local).

Beware, the backpack added with this command will be created on the PC local to the unit you are adding it to, even if executed on the server. Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be Null. When adding backpack dynamically to a remote unit, wait until backpack is added (See Example 2)
Groups:
Uncategorised

Syntax

Syntax:
unit addBackpackGlobal backpack
Parameters:
unit: Object - soldier
backpack: String - backpack class name
Return Value:
Nothing

Examples

Example 1:
player addBackpackGlobal "B_AssaultPack_khk";
Example 2:
_unit spawn { if (!isNull backpackContainer _this) then { removeBackpackGlobal _this; waitUntil { isNull backpackContainer _this }; }; _this addBackpackGlobal "B_AssaultPack_khk"; waitUntil { !isNull backpackContainer _this }; backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag",5]; };

Additional Information

See also:
addBackpackbackpackContainerfirstBackpackunitBackpackbackpackbackpackCargogetBackpackCargobackpackItemsaddBackpackCargoaddBackpackCargoGlobalremoveBackpackclearBackpackCargoclearBackpackCargoGlobalclearAllItemsFromBackpackloadBackpackbackpackSpaceForcanAddItemToBackpackaddItemToBackpackremoveItemFromBackpackeveryBackpack

Notes

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Notes

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