allGroups: Difference between revisions

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|seealso= [[group]], [[units]], [[allCurators]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]]
|seealso= [[group]], [[units]], [[allCurators]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]]
}}
}}


{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 23:45, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GroupsObject Detection

Syntax

Syntax:
Syntax needed
Return Value:
Array

Examples

Example 1:
{(leader _x) sideChat "Go ! Go ! Go !"} forEach allGroups;
Example 2:
All groups with players: private _allGroupsWithPlayers = []; {_allGroupsWithPlayers pushBackUnique group _x} forEach allPlayers;

Additional Information

See also:
groupunitsallCuratorsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAV

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note