allUnits: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (see also)
m (Switching to uniformed upper case for all *UAV* commands)
Line 21: Line 21:




|x1= <code>{_x setDamage 0.5; _x groupChat "Braaains"} forEach allUnits;</code>|= EXAMPLE1  
|x1= <code>{_x [[setDamage]] 0.5; _x [[groupChat]] "Braaains"} [[forEach]] [[allUnits]];</code>|= EXAMPLE1  


____________________________________________________________________________________________
____________________________________________________________________________________________


|  [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUav]], [[allCurators]] |= SEEALSO  
|  [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUAV]], [[allCurators]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 21:05, 6 July 2014

Hover & click on the images for description

Description

Description:
Return a list of all units (all persons except agents). Dead units and units waiting to respawn are excluded.
Groups:
Uncategorised

Syntax

Syntax:
allUnits
Return Value:
Array

Examples

Example 1:
{_x setDamage 0.5; _x groupChat "Braaains"} forEach allUnits;

Additional Information

See also:
allGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 15, 2011
kju
It returns infantry outside and inside vehicles.

Bottom Section