ammo: Difference between revisions
Jump to navigation
Jump to search
(Added note about ammo command use with vehicles) |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
||
(14 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| ofp | | | ofp |Game name= | ||
|1.00| | |1.00|Game version= | ||
|arg= global |= | |arg= global |Multiplayer Arguments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Check how many rounds are left in the currently loaded magazine | | Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | unit '''ammo''' muzzle |SYNTAX= | ||
|p1= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= | |p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values. |PARAMETER2= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code> |EXAMPLE1= | ||
|x2= <code>_count = [[player]] [[ammo]] "M203Muzzle";</code> |EXAMPLE2= | |||
| | |x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code> |EXAMPLE3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[someAmmo]], [[magazines]] |= | | [[setAmmo]], [[someAmmo]], [[magazines]] |SEEALSO= | ||
}} | }} | ||
Line 46: | Line 46: | ||
[[Category:Scripting Commands|AMMO]] | [[Category:Scripting Commands|AMMO]] | ||
[[Category:Scripting Commands OFP 1.99|AMMO]] | |||
[[Category:Scripting Commands OFP 1.96|AMMO]] | [[Category:Scripting Commands OFP 1.96|AMMO]] | ||
[[Category:Scripting Commands OFP 1.46|AMMO]] | [[Category:Scripting Commands OFP 1.46|AMMO]] | ||
Line 52: | Line 53: | ||
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd> | |||
<dt class="note">[[User:.kju|.kju]]</dt> | |||
<dd class="note"> | |||
Actually the command wants the [[currentMuzzle]] ([[gunner]] _vehicle) as parameter - not the weapon class. | |||
Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 01:18, 31 August 2019
Description
- Description:
- Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit ammo muzzle
- Parameters:
- unit: Object
- muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Number
Examples
- Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
- Example 2:
_count = player ammo "M203Muzzle";
- Example 3:
_count = player ammo primaryWeapon player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2012
- kju
- OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Bottom Section
- Posted on August 30, 2018 - 15:42 (UTC)
- .kju
- Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters