Difference between revisions of "ammo"

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m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "")
m (Text replacement - "v1\.55\.[0-9]{6}" to "v1.56")
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|gr1= Unit Inventory
 
|gr1= Unit Inventory
  
| Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.
+
| Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.
  
 
| unit '''ammo''' muzzle
 
| unit '''ammo''' muzzle

Revision as of 11:21, 3 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
muzzle: String - muzzle of a weapon. See the topic Weapons for reference about possible values.
Return Value:
Return value needed

Examples

Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:
_count = player ammo primaryWeapon player;

Additional Information

See also:
setAmmosomeAmmomagazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Posted on August 30, 2018 - 15:42 (UTC)
.kju
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.