Difference between revisions of "ammo"

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{{Command|= Comments
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{{RV|type=command
____________________________________________________________________________________________
 
  
| ofp |= Game name
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|game1= ofp
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|version1= 1.00
  
|1.00|= Game version
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|game2= ofpe
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|version2= 1.00
  
|arg= global |= Arguments in MP
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|game3= arma1
____________________________________________________________________________________________
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|version3= 1.00
  
| Check how many rounds are left in the currently loaded magazine of the given weapon. |= Description
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|game4= arma2
____________________________________________________________________________________________
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|version4= 1.00
  
| unit '''ammo''' "weaponName" |= Syntax
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|game5= arma2oa
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|version5= 1.50
  
|p1= unit: [[Object]] |= Parameter 1
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|game6= tkoh
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|version6= 1.00
  
|p2= weaponName: [[String]] - muzzle name. See the topic [[:Category:Weapons]] for reference about possible values. |= Parameter 2
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|game7= arma3
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|version7= 0.50
  
| [[Integer]] |= Return value
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|arg= global
____________________________________________________________________________________________
 
 
 
|x1= <pre>_count=player ammo "M16"</pre>
 
  
returns 30 in case of a full magazine |= Example 1
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|gr1= Unit Inventory
____________________________________________________________________________________________
 
  
| [[someAmmo]] |= See also
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|descr= Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.
  
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|s1= unit [[ammo]] muzzle
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|p1= unit: [[Object]]
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|p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values.
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|r1= [[Number]]
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|x1= <sqf>_count = player ammo "M16"; //returns 30 in case of a full magazine</sqf>
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|x2= <sqf>_count = player ammo "M203Muzzle";</sqf>
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|x3= <sqf>_count = player ammo primaryWeapon player;</sqf>
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|seealso= [[setAmmo]] [[someAmmo]] [[magazines]]
 
}}
 
}}
  
<h3 style="display:none">Notes</h3>
 
 
<dl class="command_description">
 
<dl class="command_description">
<!-- Note Section BEGIN -->
 
  
<!-- Note Section END -->
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<dt><dt>
</dl>
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<dd class="notedate">Posted on February 17, 2012</dd>
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<dt class="note">[[User:kju|kju]]</dt>
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<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
 +
 
  
<h3 style="display:none">Bottom Section</h3>
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<dt></dt>
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<dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd>
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<dt class="note">[[User:.kju|.kju]]</dt>
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<dd class="note">
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Actually the command wants the [[currentMuzzle]] ([[gunner]] _vehicle) as parameter - not the weapon class.
 +
Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true.
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</dd>
  
[[Category:Scripting Commands|AMMO]]
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</dl>
[[Category:Scripting Commands OFP 1.96|AMMO]]
 
[[Category:Scripting Commands OFP 1.46|AMMO]]
 
[[Category:Scripting Commands ArmA|AMMO]]
 
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
 

Revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.
Groups:
Unit Inventory

Syntax

Syntax:
unit ammo muzzle
Parameters:
unit: Object
muzzle: String - muzzle of a weapon. See the topic Weapons for reference about possible values.
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:

Additional Information

See also:
setAmmo someAmmo magazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Posted on August 30, 2018 - 15:42 (UTC)
.kju
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.