Difference between revisions of "ammo"
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - ">Posted on February ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-02-$1") |
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− | {{ | + | {{RV|type=command |
− | | ofp | + | |game1= ofp |
+ | |version1= 1.00 | ||
− | |1.00 | + | |game2= ofpe |
+ | |version2= 1.00 | ||
+ | |||
+ | |game3= arma1 | ||
+ | |version3= 1.00 | ||
+ | |||
+ | |game4= arma2 | ||
+ | |version4= 1.00 | ||
+ | |||
+ | |game5= arma2oa | ||
+ | |version5= 1.50 | ||
+ | |||
+ | |game6= tkoh | ||
+ | |version6= 1.00 | ||
+ | |||
+ | |game7= arma3 | ||
+ | |version7= 0.50 | ||
|arg= global | |arg= global | ||
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|gr1= Unit Inventory | |gr1= Unit Inventory | ||
− | | Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1. | + | |descr= Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles. |
− | | unit | + | |s1= unit [[ammo]] muzzle |
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
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|p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values. | |p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values. | ||
− | | [[Number]] | + | |r1= [[Number]] |
− | |||
− | |||
− | | | + | |x1= <sqf>_count = player ammo "M16"; //returns 30 in case of a full magazine</sqf> |
− | | | + | |x2= <sqf>_count = player ammo "M203Muzzle";</sqf> |
− | | | + | |x3= <sqf>_count = player ammo primaryWeapon player;</sqf> |
+ | |seealso= [[setAmmo]] [[someAmmo]] [[magazines]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
− | |||
− | <dd class="notedate">Posted on | + | <dt><dt> |
− | <dt class="note">[[User:kju|kju]] | + | <dd class="notedate">Posted on 2012-02-17</dd> |
+ | <dt class="note">[[User:kju|kju]]</dt> | ||
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". | <dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". | ||
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− | |||
− | |||
− | + | <dt></dt> | |
− | + | <dd class="notedate">Posted on 2018-08-30 - 15:42 (UTC)</dd> | |
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− | < | ||
− | < | ||
− | <dd class="notedate">Posted on | ||
<dt class="note">[[User:.kju|.kju]]</dt> | <dt class="note">[[User:.kju|.kju]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
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Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true. | Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true. | ||
</dd> | </dd> | ||
+ | |||
</dl> | </dl> | ||
− |
Latest revision as of 00:04, 14 May 2023
Description
- Description:
- Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit ammo muzzle
- Parameters:
- unit: Object
- muzzle: String - muzzle of a weapon. See the topic Weapons for reference about possible values.
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2012-02-17
- kju
- OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
- Posted on 2018-08-30 - 15:42 (UTC)
- .kju
- Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory