and: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{Wikipedia *\| *([a-zA-Z0-9_#]+) *\| *([a-zA-Z0-9_ #]+) *\}\}" to "{{Link|https://en.wikipedia.org/$1|$2}}")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
(2 intermediate revisions by the same user not shown)
Line 27: Line 27:


|descr= Returns [[true]] only if both conditions are [[true]].
|descr= Returns [[true]] only if both conditions are [[true]].
In case of the alternative syntax, {{Link|https://en.wikipedia.org/Lazy_evaluation#Control_structures|lazy evaluation}} is used - if left operand is [[false]], evaluation of the right side is ignored.
In case of the alternative syntax, {{Link|https://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures|lazy evaluation}} is used - if left operand is [[false]], evaluation of the right side is ignored.


|alias= [[a && b]]
|alias= [[a && b]]
Line 43: Line 43:
|s2since= arma2oa 1.62
|s2since= arma2oa 1.62


|p21= a: [[Boolean]] - Test condition or variable
|p21= a: [[Boolean]] - test condition or variable


|p22= b: [[Code]] - Code that returns [[Boolean]]. It is '''not''' evaluated if ''a'' is [[false]]
|p22= b: [[Code]] - code that returns [[Boolean]]. It is '''not''' evaluated if ''a'' is [[false]]


|r2= [[Boolean]]
|r2= [[Boolean]]

Latest revision as of 16:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used - if left operand is false, evaluation of the right side is ignored.
Alias:
a && b
Groups:
VariablesMath

Syntax

Syntax:
a and b
Parameters:
a: Boolean - test condition or variable
b: Boolean - test condition or variable
Return Value:
Boolean

Alternative Syntax

Syntax:
a and b
Parameters:
a: Boolean - test condition or variable
b: Code - code that returns Boolean. It is not evaluated if a is false
Return Value:
Boolean

Examples

Example 1:
if ((not isNull player) and (alive player) and (_enemycount == 0)) then { hint "you win !"; };
Example 2:
if ((count _array > 0) and { (_array select 0) == player }) then // works as expected { hint "It works!"; }; if ((count _array > 0) and (_array select 0) == player) then // Error: _array select 0 is evaluated { hint "It... works?"; };

Additional Information

See also:
a && b or Operators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note