and: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Returns "true" only if both conditions are true |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| [[Boolean]] <nowiki>=</nowiki> a '''and''' b |= Syntax
|game4= arma2
|version4= 1.00


|p1= a: [[Boolean]]|= Parameter 1
|game5= arma2oa
|version5= 1.50


|p2= b: [[Boolean]]|= Parameter 2
|game6= tkoh
|version6= 1.00


| [[Boolean]] |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <pre>if (alive player) and (_enemycount==0) then {hint "you win"}</pre> |= Example 1


|mp= no special considerations|=
|gr1= Variables
____________________________________________________________________________________________


| [[a && b]], [[or]], [[Operators]] |= See also
|gr2= Math


}}
|descr= Returns [[true]] only if both conditions are [[true]].
In case of the alternative syntax, {{Link|https://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures|lazy evaluation}} is used - if left operand is [[false]], evaluation of the right side is ignored.
 
|alias= [[a && b]]
 
|s1= a [[and]] b
 
|p1= a: [[Boolean]] - test condition or variable
 
|p2= b: [[Boolean]] - test condition or variable
 
|r1= [[Boolean]]
 
|s2= a [[and]] b
 
|s2since= arma2oa 1.62
 
|p21= a: [[Boolean]] - test condition or variable
 
|p22= b: [[Code]] - code that returns [[Boolean]]. It is '''not''' evaluated if ''a'' is [[false]]
 
|r2= [[Boolean]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>
<dl class="command_description">
if ((not isNull player) and (alive player) and (_enemycount == 0)) then
<!-- Note Section BEGIN -->
{
<dt class="note">'''[[User:Royal Blackwatch|Royal Blackwatch]]'''</dt>
hint "you win !";
<dd class="note">
};
The complete code for multiple statements linked with 'and' need to be put in brackets too.
</sqf>
So correct code for '''Example 1''' should be:


<pre>if ((alive player) and (enemycount==0)) then {hint "you win"}</pre>
|x2= <sqf>
</dd>
if ((count _array > 0) and { (_array select 0) == player }) then // works as expected
<!-- Note Section END -->
{
</dl>
hint "It works!";
};


<h3 style="display:none">Bottom Section</h3>
if ((count _array > 0) and (_array select 0) == player) then // Error: _array select 0 is evaluated
{
hint "It... works?";
};
</sqf>


[[Category:Scripting Commands|AND]]
|seealso= [[a && b]] [[or]] [[Operators]]
[[Category:Scripting Commands OFP 1.96|AND]]
}}
[[Category:Scripting Commands OFP 1.46|AND]]
[[Category:Scripting Commands ArmA|AND]]
[[Category:Command_Group:_Math|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used - if left operand is false, evaluation of the right side is ignored.
Alias:
a && b
Groups:
VariablesMath

Syntax

Syntax:
a and b
Parameters:
a: Boolean - test condition or variable
b: Boolean - test condition or variable
Return Value:
Boolean

Alternative Syntax

Syntax:
a and b
Parameters:
a: Boolean - test condition or variable
b: Code - code that returns Boolean. It is not evaluated if a is false
Return Value:
Boolean

Examples

Example 1:
if ((not isNull player) and (alive player) and (_enemycount == 0)) then { hint "you win !"; };
Example 2:
if ((count _array > 0) and { (_array select 0) == player }) then // works as expected { hint "It works!"; }; if ((count _array > 0) and (_array select 0) == player) then // Error: _array select 0 is evaluated { hint "It... works?"; };

Additional Information

See also:
a && b or Operators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note