camCommit: Difference between revisions

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{{RV|type=command


<h2 style="color:#000066">'''''camera'' camCommit ''time'''''</h2>
|game1= ofp
|version1= 1.00


|game2= ofpe
|version2= 1.00


'''Operand types:'''
|game3= arma1
|version3= 1.00


'''camera:''' [[Object]]
|game4= arma2
|version4= 1.00


'''time:''' [[Number]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Nothing]]
|game7= arma3
|version7= 0.50


'''Description:'''
|arg= local


Commit '''camera''' changes smoothly during '''time'''.
|eff= local


Zero time means immediate change.
|gr1= Camera Control


|descr= Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For {{hl|camPrepareXXX}} commands use [[camCommitPrepared]].


'''Example:'''
|s1= camera [[camCommit]] time


_camera '''camCommit''' 5
|p1= camera: [[Object]] - object of type "camera"
 
|p2= time: [[Number]] - time in seconds during which the changes shall be done
 
|r1= [[Nothing]]
 
|x1= [[SQS Syntax]]:
<sqs>
; create a camera object
_cam = "camera" camCreate [5600,4800,10]
_cam camSetTarget player
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0
 
; smoothly move the camera to its new position in 6 seconds
_cam camSetPos [5680,4720,20]
_cam camCommit 6
@camCommitted _cam
 
; proceed
</sqs>
 
|x2= [[SQF Syntax]]:
<sqf>
private "_cam";
 
// create a camera object
_cam = "camera" camCreate [position player select 0, position player select 1, 2];
_cam camSetTarget player;
_cam cameraEffect ["internal", "BACK"];
_cam camCommit 0;
 
// smoothly move the camera to its new position in 6 seconds
_cam camSetPos [position player select 0, (position player select 1) + 10, 20];
_cam camCommit 6;
waitUntil { camCommitted _cam; };
</sqf>
 
|seealso= [[camCommitted]] [[camCommitPrepared]]
}}

Latest revision as of 01:02, 11 July 2022

Hover & click on the images for description

Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.
Groups:
Camera Control

Syntax

Syntax:
camera camCommit time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
SQS Syntax:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF Syntax:
private "_cam"; // create a camera object _cam = "camera" camCreate [position player select 0, position player select 1, 2]; _cam camSetTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommit 0; // smoothly move the camera to its new position in 6 seconds _cam camSetPos [position player select 0, (position player select 1) + 10, 20]; _cam camCommit 6; waitUntil { camCommitted _cam; };

Additional Information

See also:
camCommitted camCommitPrepared

Notes

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