camCommit: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= local |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| camera '''camCommit''' time |= Syntax
|game6= tkoh
|version6= 1.00


|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
|game7= arma3
|version7= 0.50


|p2= time: [[Number]] - time in seconds during which the changes shall be done |= Parameter 2
|arg= local


| [[Nothing]] |= Return value
|eff= local
____________________________________________________________________________________________
 
|x1= <code>; create a camera object<br/>
_cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10]<br/>
_cam [[camSetTarget]] [[player]]<br/>
_cam [[cameraEffect]] ["internal", "BACK"]<br/>
_cam [[camCommit]] 0<br/>
<br/>
<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds<br/>
_cam [[camSetPos]] [5680,4720,20]<br/>
_cam [[camCommit]] 6<br/>
@[[camCommitted]] _cam<br/>
<br/>
<nowiki>;</nowiki> proceed</code> |= Example 1


|gr1= Camera Control


|x2= <pre>
|descr= Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For {{hl|camPrepareXXX}} commands use [[camCommitPrepared]].
// Arma 2 compilat code
 
|s1= camera [[camCommit]] time
 
|p1= camera: [[Object]] - object of type "camera"
 
|p2= time: [[Number]] - time in seconds during which the changes shall be done
 
|r1= [[Nothing]]
 
|x1= [[SQS Syntax]]:
<sqs>
; create a camera object
_cam = "camera" camCreate [5600,4800,10]
_cam camSetTarget player
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0
 
; smoothly move the camera to its new position in 6 seconds
_cam camSetPos [5680,4720,20]
_cam camCommit 6
@camCommitted _cam
 
; proceed
</sqs>
 
|x2= [[SQF Syntax]]:
<sqf>
private "_cam";
private "_cam";


// create a camera object
// create a camera object
_cam = "camera" camCreate [position player select 0,position player select 1,2];
_cam = "camera" camCreate [position player select 0, position player select 1, 2];
_cam camSetTarget player;
_cam camSetTarget player;
_cam cameraEffect ["internal", "BACK"];
_cam cameraEffect ["internal", "BACK"];
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// smoothly move the camera to its new position in 6 seconds
// smoothly move the camera to its new position in 6 seconds
_cam camSetPos [position player select 0,(position player select 1) + 10,20];
_cam camSetPos [position player select 0, (position player select 1) + 10, 20];
_cam camCommit 6;
_cam camCommit 6;
waitUntil {camCommitted _cam;};
waitUntil { camCommitted _cam; };
</pre>
</sqf>
|= Example 2
____________________________________________________________________________________________
 
| [[camCommitted]] |= See also


|seealso= [[camCommitted]] [[camCommitPrepared]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|CAMCOMMIT]]
[[Category:Scripting Commands OFP 1.96|CAMCOMMIT]]
[[Category:Scripting Commands OFP 1.46|CAMCOMMIT]]
[[Category:Scripting Commands ArmA|CAMCOMMIT]]
[[Category:Command Group: Camera Control|CAMCOMMIT]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 01:02, 11 July 2022

Hover & click on the images for description

Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.
Groups:
Camera Control

Syntax

Syntax:
camera camCommit time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
SQS Syntax:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF Syntax:
private "_cam"; // create a camera object _cam = "camera" camCreate [position player select 0, position player select 1, 2]; _cam camSetTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommit 0; // smoothly move the camera to its new position in 6 seconds _cam camSetPos [position player select 0, (position player select 1) + 10, 20]; _cam camCommit 6; waitUntil { camCommitted _cam; };

Additional Information

See also:
camCommitted camCommitPrepared

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note