camCommitPrepared: Difference between revisions

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|gr1= Camera Control
|gr1= Camera Control


|descr= Smoothly conducts the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. This command is for use with <tt>camPrepareXXX</tt> commands. For the normal cam command use [[camCommit]].
|descr= Smoothly conducts the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. This command is for use with {{hl|camPrepareXXX}} commands. For the normal cam command use [[camCommit]].


|s1= camera [[camCommitPrepared]] time
|s1= camera [[camCommitPrepared]] time

Revision as of 00:44, 16 November 2021

Hover & click on the images for description

Description

Description:
Smoothly conducts the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. This command is for use with camPrepareXXX commands. For the normal cam command use camCommit.
Groups:
Camera Control

Syntax

Syntax:
camera camCommitPrepared time
Parameters:
camera: Object - Object of type "camera"
time: Number - Time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
// Create a camera object _cam = "camera" camCreate [5600,4800,10]; _cam camPrepareTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommitPrepared 0; // Smoothly move the camera to its new position in 6 seconds _cam camPreparePos [5680,4720,20]; _cam camCommitPrepared 6; waitUntil {camCommitted _cam}; // Proceed

Additional Information

See also:
camCommittedcamCommit

Notes

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