camCommitted: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?]]" to "{{GameCategory|tkoh|Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|gr1= Camera Control |GROUP1=
|gr1= Camera Control |GROUP1=
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| Checks if the conduction of the last camCommit call already finished. |DESCRIPTION=
| Checks if the conduction of the last camCommit call already finished. |DESCRIPTION=
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| '''camCommitted''' camera |SYNTAX=
| '''camCommitted''' camera |SYNTAX=
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| [[Boolean]] -   
| [[Boolean]] -   
true if the last camCommit already finished, false if not |RETURNVALUE=
true if the last camCommit already finished, false if not |RETURNVALUE=
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|x1= SQS:
|x1= SQS:
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<nowiki>;</nowiki> proceed</code> |EXAMPLE1=
<nowiki>;</nowiki> proceed</code> |EXAMPLE1=
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|x2= SQF: <code>_cam = "camera" [[camCreate]] [0, 0, 0];
|x2= SQF: <code>_cam = "camera" [[camCreate]] [0, 0, 0];
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_cam [[cameraEffect]] ["internal", "back"];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 5;</code> |EXAMPLE2=
_cam [[camCommit]] 5;</code> |EXAMPLE2=
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| [[camCommit]] |SEEALSO=
| [[camCommit]] |SEEALSO=

Revision as of 01:31, 17 January 2021

Hover & click on the images for description

Description

Description:
Checks if the conduction of the last camCommit call already finished.
Groups:
Camera Control

Syntax

Syntax:
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Return Value:
Boolean - true if the last camCommit already finished, false if not

Examples

Example 1:
SQS: ; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF: _cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;

Additional Information

See also:
camCommit

Notes

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Notes

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