camCommitted: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|= Game version
|1.00|= Game version


|gr1= Camera Control |GROUP1=
|gr1= Camera Control


| Checks if the conduction of the last camCommit call already finished. |DESCRIPTION=
| Checks if the conduction of the last camCommit call already finished.


| '''camCommitted''' camera |SYNTAX=
| '''camCommitted''' camera


|p1= camera: [[Object]] - object of type "camera" |PARAMETER1=
|p1= camera: [[Object]] - object of type "camera"


| [[Boolean]] -   
| [[Boolean]] -   
true if the last camCommit already finished, false if not |RETURNVALUE=
true if the last camCommit already finished, false if not
   
   
|x1= SQS:
|x1= SQS:
Line 28: Line 28:
@[[camCommitted]] _cam
@[[camCommitted]] _cam


<nowiki>;</nowiki> proceed</code> |EXAMPLE1=
<nowiki>;</nowiki> proceed</code>
   
   
|x2= SQF: <code>_cam = "camera" [[camCreate]] [0, 0, 0];
|x2= SQF: <code>_cam = "camera" [[camCreate]] [0, 0, 0];
Line 48: Line 48:
_cam [[camSetRelPos]] [-90, -5, 10];
_cam [[camSetRelPos]] [-90, -5, 10];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 5;</code> |EXAMPLE2=
_cam [[camCommit]] 5;</code>


| [[camCommit]] |SEEALSO=
| [[camCommit]]


}}
}}

Revision as of 01:00, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks if the conduction of the last camCommit call already finished.
Groups:
Camera Control

Syntax

Syntax:
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Return Value:
Boolean - true if the last camCommit already finished, false if not

Examples

Example 1:
SQS: ; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF: _cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;

Additional Information

See also:
camCommit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section