camCommitted: Difference between revisions

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|descr= Checks if the conduction of the last camCommit call already finished.
|descr= Checks if the conduction of the last camCommit call already finished.


|s1= '''camCommitted''' camera
|s1= [[camCommitted]] camera


|p1= camera: [[Object]] - object of type "camera"
|p1= camera: [[Object]] - object of type "camera"


|r1=[[Boolean]] -
|r1= [[Boolean]] - true if the last camCommit already finished, false if not
true if the last camCommit already finished, false if not


|x1= SQS:
|x1= SQS:
<code>; create a camera object
<sqs>
_cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10]
; create a camera object
_cam [[camSetTarget]] [[player]]
_cam = "camera" camCreate [5600,4800,10]
_cam [[cameraEffect]] ["internal", "BACK"]
_cam camSetTarget player
_cam [[camCommit]] 0
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0


<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds
; smoothly move the camera to its new position in 6 seconds
_cam [[camSetPos]] [5680,4720,20]
_cam camSetPos [5680,4720,20]
_cam [[camCommit]] 6
_cam camCommit 6
@[[camCommitted]] _cam
@camCommitted _cam


<nowiki>;</nowiki> proceed</code>
; proceed
</sqs>


|x2= SQF: <code>_cam = "camera" [[camCreate]] [0, 0, 0];
|x2= SQF:
_cam [[camSetTarget]] [[player]];
<sqf>
_cam [[camSetRelPos]] [0, -5, 10];
_cam = "camera" camCreate [0, 0, 0];
_cam [[cameraEffect]] ["internal", "back"];
_cam camSetTarget player;
_cam [[camCommit]] 0;
_cam camSetRelPos [0, -5, 10];
_cam cameraEffect ["internal", "back"];
_cam camCommit 0;


[[waitUntil]] {[[camCommitted]] _cam};
waitUntil { camCommitted _cam };


_cam [[camSetTarget]] [[player]];
_cam camSetTarget player;
_cam [[camSetRelPos]] [90, 25, 10];
_cam camSetRelPos [90, 25, 10];
_cam [[cameraEffect]] ["internal", "back"];
_cam cameraEffect ["internal", "back"];
_cam [[camCommit]] 5;
_cam camCommit 5;


[[waitUntil]] {[[camCommitted]] _cam};
waitUntil {camCommitted _cam};


_cam [[camSetTarget]] [[player]];
_cam camSetTarget player;
_cam [[camSetRelPos]] [-90, -5, 10];
_cam camSetRelPos [-90, -5, 10];
_cam [[cameraEffect]] ["internal", "back"];
_cam cameraEffect ["internal", "back"];
_cam [[camCommit]] 5;</code>
_cam camCommit 5;
</sqf>


|seealso= [[camCommit]]
|seealso= [[camCommit]]
}}
}}

Latest revision as of 01:05, 11 July 2022

Hover & click on the images for description

Description

Description:
Checks if the conduction of the last camCommit call already finished.
Groups:
Camera Control

Syntax

Syntax:
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Return Value:
Boolean - true if the last camCommit already finished, false if not

Examples

Example 1:
SQS:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil { camCommitted _cam }; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;

Additional Information

See also:
camCommit

Notes

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Only post proven facts here! Add Note