camCommitted: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Checks if the conduction of the last camCommit call already finished. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| '''camCommitted''' camera |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
|game6= tkoh
|version6= 1.00


| [[Boolean]] -
|game7= arma3
true if the last camCommit already finished, false if not |= Return value
|version7= 0.50
____________________________________________________________________________________________
 
 
|gr1= Camera Control
|x1= <pre>; create a camera object
 
|descr= Checks if the conduction of the last camCommit call already finished.
 
|s1= [[camCommitted]] camera
 
|p1= camera: [[Object]] - object of type "camera"
 
|r1= [[Boolean]] - true if the last camCommit already finished, false if not
 
|x1= SQS:
<sqs>
; create a camera object
_cam = "camera" camCreate [5600,4800,10]
_cam = "camera" camCreate [5600,4800,10]
_cam camSetTarget player
_cam camSetTarget player
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@camCommitted _cam
@camCommitted _cam


; camCommitted will return false until the 6 seconds of camCommit have passed</pre> |= Example 1
; proceed
____________________________________________________________________________________________
</sqs>


| [[camCommit]] |= See also
|x2= SQF:
<sqf>
_cam = "camera" camCreate [0, 0, 0];
_cam camSetTarget player;
_cam camSetRelPos [0, -5, 10];
_cam cameraEffect ["internal", "back"];
_cam camCommit 0;


}}
waitUntil { camCommitted _cam };


<h3 style="display:none">Notes</h3>
_cam camSetTarget player;
<dl class="command_description">
_cam camSetRelPos [90, 25, 10];
<!-- Note Section BEGIN -->
_cam cameraEffect ["internal", "back"];
_cam camCommit 5;


<!-- Note Section END -->
waitUntil {camCommitted _cam};
</dl>


<h3 style="display:none">Bottom Section</h3>
_cam camSetTarget player;
_cam camSetRelPos [-90, -5, 10];
_cam cameraEffect ["internal", "back"];
_cam camCommit 5;
</sqf>


[[Category:Scripting Commands|CAMCOMMITTED]]
|seealso= [[camCommit]]
[[Category:Scripting Commands OFP 1.96|CAMCOMMITTED]]
}}
[[Category:Scripting Commands OFP 1.46|CAMCOMMITTED]]
[[Category:Scripting Commands ArmA|CAMCOMMITTED]]

Latest revision as of 01:05, 11 July 2022

Hover & click on the images for description

Description

Description:
Checks if the conduction of the last camCommit call already finished.
Groups:
Camera Control

Syntax

Syntax:
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Return Value:
Boolean - true if the last camCommit already finished, false if not

Examples

Example 1:
SQS:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil { camCommitted _cam }; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;

Additional Information

See also:
camCommit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note