camPreload: Difference between revisions

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| Preloads the scene for the prepared camera with given timeout after which preloading is aborted. Max timeout is 30 seconds. Timeout of 0 means max timeout of 30 seconds as well. {{Feature | Informative | This command will read prepared params set with [[camPrepareFOV]], [[camPreparePos]] and [[camPrepareTarget]], so no [[camCommitPrepared]] is necessary. If [[camPrepareFOV]] is not set, the default value is 1. If [[camPrepareTarget]] (for direction) and [[camPreparePos]] (for position) are not set, current [[direction]] and [[position]] of the camera are used. The prepared camera preload will preload main camera as well. [[cameraEffect]] is not necessary}}
| Preloads the scene for the prepared camera with given timeout after which preloading is aborted. Max timeout is 30 seconds. Timeout of 0 means max timeout of 30 seconds as well. {{Feature | Informative | This command will read prepared params set with [[camPrepareFOV]], [[camPreparePos]] and [[camPrepareTarget]], so no [[camCommitPrepared]] is necessary. If [[camPrepareFOV]] is not set, the default value is 1. If [[camPrepareTarget]] (for direction) and [[camPreparePos]] (for position) are not set, current [[direction]] and [[position]] of the camera are used. The prepared camera preload will preload main camera as well. [[cameraEffect]] is not necessary}}


| camera '''camPreload''' timeout
|s1=  camera '''camPreload''' timeout


|p1= camera: [[Object]]
|p1= camera: [[Object]]

Revision as of 23:57, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Camera Control

Syntax

Syntax:
camera camPreload timeout
Parameters:
camera: Object
timeout: Number
Return Value:
Nothing

Examples

Example 1:
_camera camPreload 5
Example 2:
Preload camera around player to avoid stuttering on optics zooming: [] spawn { _cam = "camera" camCreate (player selectionPosition "camera"); for "_i" from 0 to 359 do { _cam setDir _i; _cam camPrepareFov 0.25; _cam camPreload 0; waitUntil { camPreloaded _cam }; }; camDestroy _cam; };

Additional Information

See also:
camPreloadedpreloadCamera

Notes

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