cameraEffectEnableHUD: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Camera Control |GROUP1= ")
mNo edit summary
Line 7: Line 7:


|gr1 = Camera Control |GROUP1=
|gr1 = Camera Control |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 44: Line 42:
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Camera Control|cameraEffectEnableHUD]]


<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->

Revision as of 12:07, 26 September 2020

Hover & click on the images for description

Description

Description:
Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of drawIcon3D invisible, for example.
Groups:
Camera Control

Syntax

Syntax:
cameraEffectEnableHUD enable
Parameters:
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
cameraEffectEnableHUD true;

Additional Information

See also:
showHUDshownMapvisibleMapforceMapshownGPSshownWatchshownCompassshownUAVFeedcamCreatecameraEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on November 3, 2015 - 09:04 (UTC)
Rebelvg
Must be executed after camCommit.