cameraEffectEnableHUD: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
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| Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of [[drawIcon3D]] invisible, for example.
| Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of [[drawIcon3D]] invisible, for example.


| '''cameraEffectEnableHUD''' enable
|s1=  '''cameraEffectEnableHUD''' enable


|p1= enable: [[Boolean]]
|p1= enable: [[Boolean]]

Revision as of 23:57, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Camera Control

Syntax

Syntax:
cameraEffectEnableHUD enable
Parameters:
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
cameraEffectEnableHUD true;

Additional Information

See also:
showHUDshownMapvisibleMapforceMapshownGPSshownWatchshownCompassshownUAVFeedcamCreatecameraEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 3, 2015 - 09:04 (UTC)
Rebelvg
Must be executed after camCommit.