cameraEffectEnableHUD: Difference between revisions

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m (Text replacement - "</dd> </dl>" to "</dd> </dl>")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
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|gr1= Camera Control
|gr1= Camera Control


| Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of [[drawIcon3D]] invisible, for example.
|descr= Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of [[drawIcon3D]] invisible, for example.


|s1=  '''cameraEffectEnableHUD''' enable
|s1=  '''cameraEffectEnableHUD''' enable

Revision as of 21:59, 13 June 2021

Hover & click on the images for description

Description

Description:
Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of drawIcon3D invisible, for example.
Groups:
Camera Control

Syntax

Syntax:
cameraEffectEnableHUD enable
Parameters:
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
cameraEffectEnableHUD true;

Additional Information

See also:
showHUDshownMapvisibleMapforceMapshownGPSshownWatchshownCompassshownUAVFeedcamCreatecameraEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 3, 2015 - 09:04 (UTC)
Rebelvg
Must be executed after camCommit.