Difference between revisions of "commandRadio"

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{{Command|= Comments
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{{Command
____________________________________________________________________________________________
 
  
| arma2 |= Game name
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| arma2
  
|1.00|= Game version
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|1.00
|arg= global |= Arguments in MP
 
  
|eff= local |= Effects in MP
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|arg= global
____________________________________________________________________________________________
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 +
|eff= local
 +
 
 +
|gr1= Radio and Chat
 +
 
 +
|gr2= Sounds
  
 
| Sends the audio message to the command radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
 
| Sends the audio message to the command radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. |= Description
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<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
____________________________________________________________________________________________
 
  
| unit '''commandRadio''' radioName |= Syntax
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| unit [[commandRadio]] radioName
  
|p1= unit: [[Object]] - unit to transmit |= PARAMETER1
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|p1= unit: [[Object]] - unit to transmit
  
|p2= radioName: [[String]] - class name from CfgRadio |= PARAMETER2
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|p2= radioName: [[String]] - class name from CfgRadio
  
|p3= |= PARAMETER3
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| [[Nothing]]
  
| [[Nothing]] |= RETURNVALUE
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|s2= [side, identity] [[commandRadio]] radioName
  
|s2= [side, identity] '''commandRadio''' radioName|= Syntax
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|p21= [side, identity]: [[Array]] |PARAMETER21=
 +
 
 +
|p22= side: [[Side]] - side to which the transmission will be played |PARAMETER22=
  
|p21= [side, identity]: [[Array]] |= Parameter 1
 
|p22= side: [[Side]] - side to which the transmission will be played |= Parameter 2
 
 
|p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
 
|p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
 
* "Base"
 
* "Base"
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* "OPF"
 
* "OPF"
 
* "IND"
 
* "IND"
* "IND_G" |= Parameter 3
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* "IND_G" |PARAMETER23=
|p24= radioName: [[String]] - class name from CfgRadio |= Parameter 4
 
|r2=  [[Nothing]] |= Return value
 
  
|x1= <code>_soldierOne [[commandRadio]] "messageOne";</code>|= EXAMPLE1
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|p24= radioName: [[String]] - class name from CfgRadio
|x2= <code>[[player]] [[commandRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>|= EXAMPLE2
 
|x3= <code><nowiki>[</nowiki>[[west]], "Base"] [[commandRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>|= EXAMPLE3
 
  
____________________________________________________________________________________________
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|r2= [[Nothing]]
  
|[[sideRadio]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]], [[commandChat]] |= SEEALSO
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|x1= <code>_soldierOne [[commandRadio]] "messageOne";</code>
 +
|x2= <code>[[player]] [[commandRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>
 +
|x3= <code>[<nowiki/>[[west]], "Base"] [[commandRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>
  
| |= MPBEHAVIOUR
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|[[sideRadio]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]], [[commandChat]]
____________________________________________________________________________________________
 
 
}}
 
}}
  
<h3 style='display:none'>Notes</h3>
 
 
<dl class='command_description'>
 
<dl class='command_description'>
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
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</dl>
 
</dl>
  
<h3 style='display:none'>Bottom Section</h3>
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[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 +
 +
<!-- CONTINUE Notes -->
 +
<dl class="command_description">
 +
<dd class="notedate">Posted on December 3, 2016 - 21:33 (UTC)</dd>
 +
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
 +
<dd class="note">
 +
To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called <tt>MySound.ogg</tt>, to play it on the radio use:
 +
<code>[[player]] [[commandRadio]] "#MySound.ogg";</code>
 +
</dd>
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</dl>
 +
<!-- DISCONTINUE Notes -->

Latest revision as of 23:16, 18 January 2021

Introduced with Arma 2 version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Sends the audio message to the command radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).

Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.

Syntax

Syntax:
unit commandRadio radioName
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Nothing

Alternative Syntax

Syntax:
[side, identity] commandRadio radioName
Parameters:
[side, identity]: Array
side: Side - side to which the transmission will be played
identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
  • "Base"
  • "HQ"
  • "PAPA_BEAR"
  • "AirBase"
  • "BLU"
  • "OPF"
  • "IND"
  • "IND_G"
radioName: String - class name from CfgRadio
Return Value:
Nothing

Examples

Example 1:
_soldierOne commandRadio "messageOne";
Example 2:
player commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Example 3:
[west, "Base"] commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Additional Information

See also:
sideRadiogroupRadiocustomRadiovehicleRadioglobalRadiodirectSaycommandChat
Groups:
Radio and ChatSounds

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
Posted on June 24, 2010 - 8:55 (CEST)
Nikita320106
example: _unit commandRadio "SentCmdHide"; radio command from CA_Dubbing config should work
Posted on December 3, 2016 - 21:33 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player commandRadio "#MySound.ogg";