Difference between revisions of "commandRadio"
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Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
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− | {{Command | + | {{Command |
− | |||
− | | arma2 | + | | arma2 |
− | |1.00 | + | |1.00 |
− | |||
− | |eff= local |= | + | |arg= global |
− | + | ||
+ | |eff= local | ||
+ | |||
+ | |gr1= Radio and Chat | ||
+ | |||
+ | |gr2= Sounds | ||
| Sends the audio message to the command radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | | Sends the audio message to the command radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | ||
− | <br><br>Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. | + | <br><br>Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. |
− | |||
− | | unit | + | | unit [[commandRadio]] radioName |
− | |p1= unit: [[Object]] - unit to transmit | + | |p1= unit: [[Object]] - unit to transmit |
− | |p2= radioName: [[String]] - class name from CfgRadio | + | |p2= radioName: [[String]] - class name from CfgRadio |
− | | | + | | [[Nothing]] |
− | | [[ | + | |s2= [side, identity] [[commandRadio]] radioName |
− | | | + | |p21= [side, identity]: [[Array]] |PARAMETER21= |
+ | |||
+ | |p22= side: [[Side]] - side to which the transmission will be played |PARAMETER22= | ||
− | |||
− | |||
|p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are: | |p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are: | ||
* "Base" | * "Base" | ||
Line 36: | Line 38: | ||
* "OPF" | * "OPF" | ||
* "IND" | * "IND" | ||
− | * "IND_G" |= | + | * "IND_G" |PARAMETER23= |
− | |||
− | |||
− | | | + | |p24= radioName: [[String]] - class name from CfgRadio |
− | |||
− | |||
− | + | |r2= [[Nothing]] | |
− | |[[ | + | |x1= <code>_soldierOne [[commandRadio]] "messageOne";</code> |
+ | |x2= <code>[[player]] [[commandRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> | ||
+ | |x3= <code>[<nowiki/>[[west]], "Base"] [[commandRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> | ||
− | | | + | |[[sideRadio]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]], [[commandChat]] |
− | |||
}} | }} | ||
− | |||
<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
Line 62: | Line 60: | ||
</dl> | </dl> | ||
− | + | ||
− | + | {{GameCategory|arma2|Scripting Commands}} | |
− | + | {{GameCategory|arma3|Scripting Commands}} | |
− | + | {{GameCategory|tkoh|Scripting Commands}} | |
− | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
+ | |||
+ | <!-- CONTINUE Notes --> | ||
+ | <dl class="command_description"> | ||
+ | <dd class="notedate">Posted on December 3, 2016 - 21:33 (UTC)</dd> | ||
+ | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
+ | <dd class="note"> | ||
+ | To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called <tt>MySound.ogg</tt>, to play it on the radio use: | ||
+ | <code>[[player]] [[commandRadio]] "#MySound.ogg";</code> | ||
+ | </dd> | ||
+ | </dl> | ||
+ | <!-- DISCONTINUE Notes --> |
Latest revision as of 23:16, 18 January 2021
Hover & click on the images for descriptions
Description
- Description:
-
Sends the audio message to the command radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
Syntax
- Syntax:
- unit commandRadio radioName
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- [side, identity] commandRadio radioName
- Parameters:
- [side, identity]: Array
- side: Side - side to which the transmission will be played
- identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
- "Base"
- "HQ"
- "PAPA_BEAR"
- "AirBase"
- "BLU"
- "OPF"
- "IND"
- "IND_G"
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
-
_soldierOne commandRadio "messageOne";
- Example 2:
-
player commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
- Example 3:
-
[west, "Base"] commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
- See also:
- sideRadiogroupRadiocustomRadiovehicleRadioglobalRadiodirectSaycommandChat
- Groups:
- Radio and ChatSounds
Notes
- Posted on June 24, 2010 - 8:55 (CEST)
- Nikita320106
- example:
_unit commandRadio "SentCmdHide";
radio command from CA_Dubbing config should work
- Posted on December 3, 2016 - 21:33 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player commandRadio "#MySound.ogg";