commandWatch: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (see also)
mNo edit summary
Line 52: Line 52:


[[Category:Scripting Commands|COMMANDWATCH]]
[[Category:Scripting Commands|COMMANDWATCH]]
[[Category:Scripting Commands OFP 1.99|COMMANDWATCH]]
[[Category:Scripting Commands OFP 1.96|COMMANDWATCH]]
[[Category:Scripting Commands OFP 1.96|COMMANDWATCH]]
[[Category:Scripting Commands OFP 1.46|COMMANDWATCH]]
[[Category:Scripting Commands OFP 1.46|COMMANDWATCH]]

Revision as of 10:52, 25 September 2014

Hover & click on the images for description

Description

Description:
Orders the unit(s) to watch the given position or target (via the radio). Use objNull as the target to order a unit to stop watching a position/target
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
Groups:
Uncategorised

Syntax

Syntax:
unitName(s) commandWatch position
Parameters:
unitName(s): Object or Array
position: Array - format Position
Return Value:
Nothing

Alternative Syntax

Syntax:
unitName(s) commandWatch target
Parameters:
unitName(s): Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne commandWatch markerPos "MarkerMoveOne"
Example 2:
[s1,s2] commandWatch player

Additional Information

See also:
doWatchlookAt

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section