controlNull: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x3= <code>[[str]] [[controlNull]]; {{cc|No control}}</code>
|x3= <code>[[str]] [[controlNull]]; {{cc|No control}}</code>


|seealso= [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[scriptNull]], [[configNull]], [[typeName]], [[isNull]]
|seealso= [[displayNull]] [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[scriptNull]], [[configNull]], [[typeName]], [[isNull]]
}}
}}

Revision as of 14:01, 20 January 2022

Hover & click on the images for description

Description

Description:
A non-existing Control. To compare non-existent objects use isNull or isEqualTo (see examples).
Groups:
GUI Control

Syntax

Syntax:
controlNull
Return Value:
Control

Examples

Example 1:
if (_myCtrl isEqualTo controllNull) then { hint "_myCtrl is null!"; };
Example 2:
controlNull == controlNull; // returns false isNull controlNull; // returns true controlNull isEqualTo controlNull; // returns true
Example 3:
str controlNull; // No control

Additional Information

See also:
displayNull grpNulllocationNullobjNulltaskNullteamMemberNullscriptNullconfigNulltypeNameisNull

Notes

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